Post news RSS Dev Blog #29: Progress Update - Greenlight, Greenskins and Persistent Campaigns

Battle Brothers now has actual persistent campaigns and no longer just separate combat scenarios. Also, the design on Greenskins is done. Get a sneak peek on our Goblin art!

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Dev Blog #29: Progress Update – Greenlight, Greenskins and Persistent Campaigns

It’s been one month now since we’ve launched on Steam Greenlight. Time to give you an update: we’re at 91% of the way to the top 100. So close and yet so far. Unfortunately, daily votes for us have slowed down considerably by now, so if you haven’t casted your vote yet, please do so here and share the link with your friends. Thanks!

On the bright side, we’ve made great progress on the game itself these past two weeks. We now have actual persistent campaigns and no longer just separate combat scenarios. Also, Greenskins!

Persistent Campaigns

Battle Brothers consists of two major parts, the tactical combat and the strategic worldmap. So far, both of those have been existing more or less on their own. The tactical combat was prototyped first and tested by many of you in our combat demo to get the fighting right. The strategic worldmap simulation has also had a life of its own over the past few months - villages trade, bandits raid and militia struggle to keep order, all without much player involvement. Now, finally, we’ve connected both of these parts.

World simulation in action

We’re now able to play an actual campaign and take the same band of Battle Brothers from battle to battle as we roam the world. Whether we’re engaging our opponents in a forest, in a swamp or on a road leading over plains on the worldmap, the procedurally generated tactical combat maps reflect this. They also change their ambient lighting to match the time of day on the worldmap. Weather isn’t in yet, but it will soon follow!

Of course, we can also keep the equipment we loot between battles and the experience our Battle Brothers gather from battle now has actual meaning. The campaign can now also be saved and loaded at any time on the worldmap. So, milestone reached. The next step to a complete game.


While all of that was going on, we also finished the design on Orcs and Goblins. We’re very happy with how they turned out - they have a lot of unique mechanics, their own equipment and behavior. Orcs and Goblins fight very different from each other, and very different from the Undead. Also, just like Battle Brothers, they are subject to fatigue and morale. We’ll give a proper introduction to Orcs and Goblins in separate blog posts, including some of their lore, units, skills and equipment. For now, have a teaser of a goblin with and without heavy armor.


Also, if you’ve played the combat demo in and out, feel safe in the knowledge that our upcoming Early Access version will allow you to fight a dozen different Greenskin variants and no longer just the Undead!


I think you guys shouldn't worry about steam so much, considering what kind of stuff has been released on steam lately I think you guys will have no problem in the end. Probably you are missing just a small push from some big news/media outlet, that will probably happen sooner rather then later.

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JaysenBattle Author

Thanks for the support! The whole Greenlight thing just keeps lingering in the back of our heads and we really want it off our list!
Anyways, development keeps going on and we are really excited to show some developers video on the worldmap part soonish - cant wait to put that out!

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