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The first demo of Operation: Future Domination is finally complete and available for download!

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It's finally done, it's finally here!! That's right, the demo of Operation: Future Domination is now available to play!

Thank you to those who have supported me and have been part of the development of my first game thus far. I have seriously learned so much just from making this demo but persevered through the hurdles (*cough* coding errors *cough*) only because of all the help and encouragement I received. The demo is a little bit shorter than I would have liked because I decided to move some of the scenes from the demo to later in the game. However, it should hopefully be enough to give you a feel for the game and a glimpse into the story and writing. I apologize that I wasn’t able to get the interactive elements (e.g. the in-game phone) ready in time for this demo, but I am planning to release an extended demo with more story, the phone, and possibly quick-time events some time in the future! In the meantime, I hope you all enjoy the demo.

Any feedback would be greatly appreciated, and it would be particularly helpful if people could spare a bit of time to answer some of these questions:

1) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest?

2) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? Currently, there is an option in "settings" to turn the heat wave backgrounds on and off.

3) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted?

4) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy.

5) What was your favorite part/aspect of the demo?

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