Post news Report RSS Demo 3 released

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons and apply first aid if they are bleeding out. The game now also keeps track of your score.

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The third demo is finished!

Demo 3

I will touch on the most significant things in it in this post. To give you an overview, they are:

Performance
Score keeping
New player actions
Restrictions (realism) and sandbox mode

Performance

The game should not speed away any longer as it has for some users. I have made improvements that should take care of this, but if there still are problems I would love to hear about it! The other half of the performance changes is that a lot of stuff has been added since the previous demo. There is simply more going on, more to be computed, so overall performance compared to the previous demo is probably lower. I hope that it's still OK, and it is on my machine which is not very new. Nevertheless please leave me a line how it's running for you; fast/slow, responsive/sluggish. I'd appreciate that!

Score keeping

Score keeping
The score display now added in the top right.

The game now displays a score that updates in real-time throughout the mission. The highest achievable score is 100 points. The score is based on the player performing the new actions restraining, securing weapons and giving first aid.

You lose 1 point if you deploy weapons.
You lose 5 points for each unsecured weapon.
You lose 5 points for each unrestrained, conscious individual.
You lose 5 points for each injured individual.
You lose 10 points for each critically injured individual.
You lose 20 points for each dead individual.

New player actions

First aid
A suspect that has been bandaged to slow down blood loss from injuries.

The space key is now the interaction key. Like before you can open doors with it, but now you can also open them just a small bit by holding space pressed. This allows for tossing grenades into the room on the other side without exposing yourself or individuals behind you to those on the other side. This is perfect for the concussion grenades. You need to restrain individuals you encounter to keep them from getting in harm's way and to make them unable to hurt others. You need to collect the weapons that subjects drop so that they can't be picked up and used again. And when bodies are bleeding you can give them first aid in form of bandages. This will slow the bleeding down and give you more time to complete the mission without them dying on you. I need to add a good interface for performing these actions as it's not working perfectly with all of them directly on the space key. You will notice that opening doors has the lowest priority so if a body lies close to a door you must perform all actions available on the body before the door will open. The sandbox mode alleviates this until I have implemented something better.

Restrictions (realism) and sandbox mode

I've introduced some restrictions in this demo as well as a mode where those restrictions are lifted. You don't have more than three concussion grenades and one fragmentation grenade. You also have five bandages. When activating sandbox mode (by entering "sandbox" in the console) you get 100 of each, and at the same time more suspects and hostages will be spawned in the level as it's quite sparsely populated otherwise. Also I've added indicators for the equipment in the interface. To the left bandage and concussion grenade, to the right the fragmentation grenade is used up:

Equipment in HUD
New icons in the user interface.

New audio cues

Also, sounds are now played when a body changes state to unconscious and to dead. You will hear these regardless how close you are to the body in question.

Removed "terrorist" texture

And the suspects don't have a terrorist like texture any more. That was over the top. They will look more like ordinary people from now on as that fits most of the mission scenarios I have in mind better.

Thank you for reading! Please try the demo and give me your thoughts!

Post comment Comments
Runekn
Runekn - - 91 comments

hmmmm, can't play it. I'm getting a error message saying I'm missing MSVCP110.dll file on my computer.

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isbeorn Author
isbeorn - - 837 comments

I'm sorry, my bad. Try installing Visual C++ Redistributable for Visual Studio 2012 Update 3:

Microsoft.com

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Runekn
Runekn - - 91 comments

Nope, didn't work :( I'm running windows 8 64x

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isbeorn Author
isbeorn - - 837 comments

I sent you a pm if you'd like to help me investigate more.

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isbeorn Author
isbeorn - - 837 comments

Thanks Runekn for helping out!

For others, if the demo doesn't start because of missing MSVCP110.dll you need to grab Visual C++ Redistributable for Visual Studio 2012 Update 3, x86 version from:

Microsoft.com

Important: the *x86* version!

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SPY-maps
SPY-maps - - 2,902 comments

i LOVE that sand box mode, hahahaha!
all those bodies flying in pices, great hack and slash stuff lol!
you have come a long way with this, it gets better with each new update!

success,
leon

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isbeorn Author
isbeorn - - 837 comments

Thanks, yes it has come some ways since the start! I think the sandbox mode is a good idea and it seems people want to have it in there heheh.

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NotchTFG
NotchTFG - - 12 comments

YEAH! THE 3 DEMO IS HERE IM VERY EXICTED THANKS ISBEORN I LOVE SANDBOX MODE!

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isbeorn Author
isbeorn - - 837 comments

:D It's dawning on me that there will be two main modes in the game: the campaign and the sandbox. The campaign will be focused on realism and tactics and the sandbox will be no restrictions, all equipment available and unlimited everything.

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NotchTFG
NotchTFG - - 12 comments

:O! Nice Idea!

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Iosif
Iosif - - 88 comments

For those of you who're having problems with "MSVCP110.dll", and your C++ Redistribublablabla download doesn't work, here's another solution:

1st. Make sure you have the MSVCP110.dll file in your System folder (C:/Windows/System32). If you have it, jump to step 4. If you don't, step 2.

2nd. Download the file (You just have to download the file, no need to download C++ again). It's easy to find it just by googling "MSVCP110.dll download".

3rd. Copy the downloaded .dll file over to your C:/Windows/System32. Try the game now. If it works, you're done :D! If it still doesn't work, keep reading.

4th. Copy the .dll file and paste it in your B&B game folder (http://puu.sh/3wze8.png).

That's it. You should be able to play now!

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