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Demo updated to 0.1.1. Rebalanced first level and added some visual effects.

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Demo updated to 0.1.1. (The previous demo is considered 0.1.0.)

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Ioribranford.itch.io

Change Log

Stage 1 balance changes.

  • Rearrange enemies to address difficulty spikes (but increase their speed to keep combat exciting)
  • Give bombs on player spawn and respawn

Minor visual improvements.

demonization

Glowing demonization effect


impactparticles

Impact particle effects


powermeters

Radial meters for player team's power levels


Internal restructuring to improve workflow and code organization. Enemies can be controlled almost entirely in Tiled editor by setting properties, and almost all duplicate enemy code is eliminated.

objecttypes

typedefaultproperties


Retired the prototype stage, which is not representative of any of the planned stages, and whose assets are not set up for making a fully-polished stage anyway.

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