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Demo updated to 0.1.1. Rebalanced first level and added some visual effects.

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Demo updated to 0.1.1. (The previous demo is considered 0.1.0.)


Change Log

Stage 1 balance changes.

  • Rearrange enemies to address difficulty spikes (but increase their speed to keep combat exciting)
  • Give bombs on player spawn and respawn

Minor visual improvements.


Glowing demonization effect


Impact particle effects


Radial meters for player team's power levels

Internal restructuring to improve workflow and code organization. Enemies can be controlled almost entirely in Tiled editor by setting properties, and almost all duplicate enemy code is eliminated.



Retired the prototype stage, which is not representative of any of the planned stages, and whose assets are not set up for making a fully-polished stage anyway.

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