Post news RSS delay on combat video

Hello Everyone, I wanted to inform everyone that there will be a delay in Undine due to a small scripting error that causes the game to slow down during gameplay. We are currently fixing the issue and we hope to have it fixed soon. I apologize to everyone who has been waiting patiently for the new video. But I promise that it will be posted once we fix the issue with the game lag.

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Hello Everyone,

I wanted to inform everyone that there will be a delay in Undine due to a small scripting error that causes the game to slow down during gameplay.

We are currently fixing the issue and we hope to have it fixed soon.
I apologize to everyone who has been waiting patiently for the new video. But I promise that it will be posted once we fix the issue with the game lag.


For those of you who are wondering what the issue is specifically, the enemy sharks and fishes path finding script has a minor bug that causes them to check repeatedly how close they are to a specific object (such as a wall or player). What happens is it keeps checking faster and faster by basically having the computer script keep restarting a new "check" before it finishes checking the last time. This causes it to eat up unnecessary memory.
So we are currently working on the script to make sure it finishes the first time, before it tries to check again.

*as a side note, we have decided to use this time to help "upgrade" the sharks attack behavior, making it easier for players to anticipate incoming attacks so they can act accordingly.

I apologize again to everyone for the delay, but I promise that the game is on it's way!

(in fact, we are fairly close to having a goal for a release date for the Alpha version release).

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