Post news RSS Darkout - Game description.

Darkout is a game that most sandbox “build-what-you-want” game fans will enjoy. Based on their exploration and doing advanced research on the materials collected from the environment, players will be able to use a broad range of elements to build up facilities and structures that allow them to upgrade their equipment and skill-set. As you can see in the screenshots and also in our first video (extracted from pre-alpha footage), the game takes a big influence from other popular and successful pre

Posted by on

Darkout profile on Steam Greenlight:

You can help support the team and pre-purchase Beta access on our Indiegogo campaign :)

Darkout press page:


The Game:

Darkout is a sandbox action-game with strong survival and strategy components. You are the only survivor after your escape pod crashes on a strange planet. The environment is full of mysterious and hostile shadow creatures, and the only way to survive will be to gather resources used for crafting and researching new weapons and technologies. The world is sunk in permanent darkness and the shadow creatures surrounding you are especially sensitive to light, and both play a key role if you want to last in this world. During the game you will have to use your strategic skills to build up new facilities which will allow you to progress further. Darkout brings a completely new experience to the player, frenetic, distressing and graphically far superior to what has been seen before in the sandbox genre.

• Sandbox game with unique Dark vs. Light mechanics
• Unlimited randomly generated worlds providing endless possibilities for replay
• HD graphics and unique visual style
• Craft new materials, weapons and armour
• Explore and collect resources to research new technologies
• Hollywood quality soundtrack
• The game will receive several content updates all included in the initial purchase price (Items, weapons, areas, enemies and bosses)
• Independently Developed by gamers who love playing and making games
• Single player with Multiplayer added in the first update
• Evolution of the world based on community feedback
• Community participation in future content development

Darkout started development in July 2011 (it is before our main competitor Starbound was announced) as the first sandbox game to take the genre into the future and the sheer scope of creating a game like this with HD graphics has meant quite an extended development cycle. We have so many features planned for the game that without funding we are only able to bring the game so far for the initial release but we will incorporate tons more in the future content updates, all of which will be covered by your initial purchase. Help us make Darkout as rich and fulfilling an experience as possible by voting for us and telling all your friends who love games about Darkout!

Independant development:

Darkout is being developed by Allgraf, a new Indie developer founded by Adrian Banninga who has over 12 years of experience in the games industry, debuting with the award winning intro for Gunman Chronicles. Working on many titles such as 007 Nightfire, Unreal Tournament 2004, and more recently Star Wars Kinect and Forza Horizon.

Pulling together a team of talented individual based all around the globe, ranging from experienced artists and programmers to new and upcoming talent as well as a seasoned Game/Hollywood composer.

The game is more than a passion for the team, and up to this point has had no financial backing of any kind, demanding over a year of late nights and sacrificed weekends for everyone. (our spouses and GF’s are not happy! those of us who have any left …)

"Now you can support our game by participating in our Indiegogo crowd funding campaign. There you will find really interesting perks for your support, and of course a lot of gratitude from our team!"

You can learn all about us on our,
• Website:

• Forums:

• Facebook:

• Twitter:

• YouTube:

For more information about the team behind Darkout, check out the interviews that Jesús Fabre, our Community Manager and PR, did to them during the last two months of development:

• Adrian Banninga (Director -

• Daniel Sadowski (Musician -

• Pierre Halais (3D Artist -

• Zbigniew Swat (3D Animator -

• Pieter and Renee (Script programmers -

•Jordan Wyatt (C++ programmer -

•TJ Joshua (Game utilities and C++ programmer -

• Jim Crawford (C++ programmer -

To check out our latest press releases and previously published materials about Darkout, here is our press area:

Darkout has been featured in more than 30 sites from very different countries like Brazil, Czech Rep., Spain, France, Italy or Germany. For more details, you can check out our press appearances post in our game forums:

Darkout will be released for PC first and then Mac. We will port the game to Ipad 3 months after the initial release and if all goes well to Xbox Live soon after.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.