Post news RSS Cycle 28: from school book doodle to indie game in just 22 years

Today’s the release of Cycle 28 on Steam, a game that took 14 months to make but has been in the making for 22 years. Sean explains why.

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Cycle 28 is now available on Steam for $4.49/£3.59/€4.49 (which is 10% off for this week).

Cycle 28 is a momentum-based space shooter with screen-shaking explosions and a mystery at its heart. First you think it's an arcade game: simple controls, powerful upgrades, and intense dogfights. But you’re stuck living the same day over and over, trying to find out who the enemy are, and what they want.

To prepare us for launch day Dave and I made some coffee and talked about what it's like launching a game on Steam...

This game is a love letter twenty-two years in the making. I first started sketching ideas for a space shooter after watching the epic dogfights in Return of the Jedi. I’d doodle on my school books and imagine I was one of the x-wing pilots. But it wasn’t until I played Vlambeer’s awesome Luftrausers that those dogfight-dreams came back to me, and I finally finished that letter.

I also didn’t do it alone. I got someone on board to tell the pilot’s story (that’s Dave - watch the video below to see how he got involved). Then we commissioned a fantastic artist, Ace Volkov, to do some concept art - with a name like his it was a no brainer. Our soundtrack guy, Jordan Rees, actually approached us after seeing our previous game. He lives in Cardiff too, so we met up for a pint and immediately clicked.

If you want to see how the game plays, check out the video below by Nautical Soap. If you like the look of it pick it up while it's 10% off.

For more about Cycle 28 generally, check out the Steam store page above. Me and Dave will be online all day, answering questions and responding to feedback so just get in touch. We’d also love to know if you’re recording or streaming Cycle 28, and we’re totally up for popping by streams and chatting to players!

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