deplicateing and modifying tf2 styles scripts/game_items.txt
the fixes of init crash still pending but better. not reading and formally(directly injecting) item values in cpp/ and regenerating new item in equation.
Steam version added some more loadout code , but server inventory is being transplanented, and worked as a transplaneted server type. both ip less , Centeral and non central tranplaneted, behind firewall and other custom cpu(none x86) types ARM v6 v7 type android / linux / archish kernals.
other update news: health for classes working again, .
next update: speed fix for shift button(i didn't even implementate it lol) . well before did but not current base build. after classes should use sdk base stamina to sprint.
update lookout: added health2 and health3 and 4 variables for classes for dynmaically assiagn health based on gamesmode and other situtations.
Game embding in multiple systems:
Genereted a huge grid of boxes and wireframe of boxes on top to create a more detailed terrian system. just using 3 layers of boxes for now. trying to minecraftish the build system. this is not part of source yet. but have ideas.