At the moment WWII Nations has one type of AI that you can play against. This AI will adapt to the situation it finds itself in so you will probably never have exactly the same experience twice. It is hoped that this AI will offer a challenge to most players and enable to reply the game often. We do however want more.. much more.
The current AI could probably best be described as having a generic personality, it will adapt to the situation it finds itself in, try to keep its Nation in balance and expand to win the game. We want to add much more specialised personalities which will increase a Nations chance of being successful. For example the AI for Iceland may become even more naval focused than it currently is and the AI for the Soviet Union much less so.
We would also like to have AI that occasionally chooses a more reckless strategy.
Ultimately the choice will be down to the player. When creating a game a player will be able to choose from a list of AI difficult levels which will make the game easier or harder to suit the players experience level. In addition to that they will be able to assigned more specific AI to each Nation within the game if they wish to – the player will be able to play the game how they see fit.
There are currently over 160 attributes which determine how the AI will act within the game, everything from how much supplies the AI would like to have in it’s stockpile to the probability it will declare war on a neighbour. Modifying there will enable us achieve the different difficulty levels and specialisations mentioned above. We would like to make these available to players at some point so that they can create their own AI personalities and share them with others.