Post news RSS Current change list for Beta Release 3

Done Mig has correct number of missiles. Mammoth Tank AA fix. Chronosphere has the correct cameo (for real this time). Mplayer.ini fixes (these are detailed below*), and are removed in Contraction mode. Crates don't appear as much. Removed removed sides (Libya, etc) from random country picker Specular/blur

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Done

  • Mig has correct number of missiles.
  • Mammoth Tank AA fix.
  • Chronosphere has the correct cameo (for real this time).
  • Mplayer.ini fixes (these are detailed below*), and are removed in Contraction mode.
  • Crates don't appear as much.
  • Removed removed sides (Libya, etc) from random country picker
  • Specular/blur building graphics overhaul
  • War Factory - New graphics, now 5x3 and units exit correctly.
  • 42 new voxel debris types.
  • New crate graphics.
  • New terrain - replaces RA2 Temperate theatre.
  • Infantry-only mode.
  • M.A.D. Tank damages vehicles.
  • No timer shown for superweapons.
  • Launcher asks whether to deactivate mod – selecting no would leave the mod files in the game directory, allowing mapping.
  • Proper Camo Pillboxes.
  • New map buildings (Church, wrecks, etc).
  • Ore Trucks and MCV screen shake deaths.
  • New Naval Yard and Sub Pen graphics.
  • Increased Wall Strength.
  • Tanya sequence fix.
  • Mapping support.
  • Helicopter behavior fix.
  • M.A.D. Tank deploy animation.
  • Cannot build from Tech Buildings.
  • Spy Plane, V2 Rocket and Missile Sub Missile are not legitimate targets.
  • Anti-Air and Ground-to-Air weapons now have pythagoras calculated ranges instead of guess work.
  • Slightly different terrain colour.
  • Ore Mine graphics.
  • Sidebar graphics.
  • UI graphics changes.
  • Buildups.
  • Tesla Coil fire animation.
  • Construction Yard production animation.
  • Airfield lights animation.
  • Airfield dish animation.
  • Airfield windsock animation.

*Mplayer.ini fixes are as follows:

  • Turret cost to 800
  • Turret power to -55
  • Turret weapon damage to 60
  • Turret weapon ROF to 35
  • Turret weapon speed to 50
  • Iron Curtain recharge to 5
  • Concrete Wall cost to 50
  • Gap Generator strength to 700
  • Gap Generator power to -90
  • Tesla Coil strength to 600

Maps Done

  • Naval Conquests 8-player map.
  • Island Hoppers 4-player map.
  • Treasure Isle 6-player map.
  • Coastal Influence 6-player map.

To be done - Things marked 'if possible' need to be looked into and don't have a definate solution

  • Chinook to come from Helipad (if possible)
  • Investigate Longbow effectiveness
  • Investigate better Radar Jammer solution
  • AI overhaul (not necessarily for R3, and I'm not certain that I'm capable of doing a good job of it at all)
  • Cliff terrain
  • Slope terrain
  • Ugly tiling clear terrain fix
  • Active animations (Chronosphere)
  • Idle animations (Barracks, Radar Dome)
  • Damage frames
  • Civilian personnel graphics
  • Soviet sidebar misalignments fix
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