Post news RSS Cube Story - First Crazy Media !

You are C.Michel, a scientist from Cube Research Lab. One night, you stayed at the lab to finish a work until you felled asleep. When you woke up, a strange fog is appeared. Zombies are everywhere and everyone is dissapereared !

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Cube Story
is a concept mod using the Source Engine as his minimum : no Hdr, no effect, no lighting..

Just basic 3d and pixelised textures. Why ? For make a full world all only in one map. In Cube Story you can find a lot of things (castel, town, space rocket and much more).

What is the story of Cube Story ?
You are C.Michel, a scientist from Cube Research Lab.
One night, you stayed at the lab to finish a work until you felled asleep.
When you woke up, a strange fog is appeared. Zombies are everywhere and everyone is dissapereared !

Here the first screenshots of the mod, all from the 'Alpha 1'

Cube Story Cube Story Cube Story

First trailer is available here


What will you do now ? What's happened ? Do you have to find a way to escape or will you visit this new world ?

Make your choice !

Actualy development Team :

The small team is looking for :

  • Programmers : Able to make new code for Cube Story (new weapons, new NPC's, etc..)
  • 3D Artists : Able to create new models (weapons and NPC's, etc..)
  • 2D Artists : Able to create environments maps textures
  • Animators : Able to animate NPC's (weapons and NPC's, etc...)

Official Website (Blog) coming soon !

Comments
Spooboy
Spooboy

haha, good job guys.

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DugIt
DugIt

Tracking, this looks rather cool.

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Xylemon
Xylemon

Cool idea :D

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awesomepossum
awesomepossum

Nice retro style.

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Jesternz08
Jesternz08

Looks interesting

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cW#Ravenblood

coool!

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Wiweeyum
Wiweeyum

Are those custom assets?
No, I'm kidding...!

Love the style, love the feel, love the chiptunes. Why'd you go with distance fog?

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al-bundy
al-bundy

1 . read the story ^^

2 . optimisation

don't forget, the map is very very big !

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MirzaGhalib
MirzaGhalib

Haha this looks awesome! I really like the whole 8-bit in 3D look.

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