Not much longer after the release of 1.07, we are releasing this version which brings lots of fixes and a few important tweaks to the previous version.
Download it here: Wiki.cspromod.com
Here is the changelog:
September 23rd, 2011 | BETA 1.08
Feature Additions
- Added mp_autoteambalance
- Added sv_deadchat 0/1/2
General Changes
- Added blood fountain effect on headshot
- Added flying ragdolls on death due to C4 and HE grenade
- Made players dying in-air go straight to ragdoll
- Improved spraying with all weapons by tweaking the random number generator
- Improved spectator mode and fixed general jerkiness
- Fixed and improved the death cam, it now follows the killer properly and switches to his point of view if the server allows it
- Reduced network usage (can reduce choke)
- Tweaked the spread of each pistol (Glock, USP, and Deagle)
- Tweaked the rate of fire of all weapons to match CS 1.6 perfectly (except burst and zoomed)
- Tweaked the scoreboard colors and transparency
Mapping
csp_dust2
- Fixed a small displacement gap causing a visual glitch at bombsite A
- Fixed palmtrees being rendered behind the 3d skybox
csp_nuke
- Fixed some displacements that allowed you to jump ontop of 64 units crates.
- Added a clip on the sandbag model @ midd AWP spot CT side, you can no longer jump ontop of it without a boost.
csp_train
- Fixed a couple of train textures being backwards
Bug Fixes
- Fixed flashbangs being too strong with mat_dxlevel 95 (DirecX 9)
- Fixed crash occuring on map changes
- Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
- Fixed bug allowing players to jump and slide down in freezetime when spawning on a slope as well as during normal play
- Fixed bug causing flash overlay to be carried over in spectator mode
- Fixed bug causing crouching to look instantaneous in spectator mode
- Fixed fall viewpunches not working in spectator mode
- Fixed double reload sound in spectator mode
- Fixed first person blood effects in spectator mode
- Fixed knife damage from behind to a teammate
- Fixed AWP sensivity issues with high latencies
- Fixed bug causing round restart and other round states getting executed multiple times per frame
- Fixed player names being visible through new smoke particle effect
Tweaks/Minor Changes
- Added an option to default rate to 1Mbit
- Added "toggle console" to the Binds menu
- Added missing self nade icon deathnotice
- Changed sv_maxrate to 131072 in listenserver.cfg
- Fixed some errors showing in the console
- Increased viewpunches when getting hit
- Improved team selection bind (also closes team selection now)
- Improved in-game menu handling (switching between menus)
- Tweaked spectator speed
- Started working on bots AI - improved navigation
- Changed vtable layout of IPlayerInfo interface for improved plugin support.