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CS:2D Inferno: Update Plans for alpha versions | Im gonna tell you what plans I and my team have for the alpha stage of the CS:2D Inferno Mod.

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Ok so im going to be telling you about everything you can expect in the next updates of our mod, lets start!

Also heres the mod download: Moddb.com

Alpha 0.1 and 0.2 you already know,

Alpha 0.3

-2 new maps and 6 new fan made maps will be added through a post we make on www.unrealsoftware.de

-(Maybe) Molotov will be edited and possibly added to the game without commands

Alpha 0.4

-1 New map of users choice, again well use a post on www.unrealsoftware.de

-A main menu edit will be made

-Well'll see if we can add head shots

-Jumping will be added (Maybe Crouching)

Alpha 0.5

-Maybe a graphics mod will be added

Alpha 0.6

The start of a new Era, the Competitive era.

-We'll add running accuracy

-The beginning for testing of a competitive mode

-3 New maps and 1 through another unreal etc. post.

Alpha 0.7

-The development of competitive mode will be midway done

-Possibly adding guns from CS:GO

Alpha 0.8

-Competitive mode will be done (No Ranks only kills and deaths etc.)

-A new game mode named Death Run will be added

-Crouching definitely would be added by this point

Alpha 0.9

The climax of the alpha stages

-In Competitive mode well see if we can add Ranks

-4 more maps will be made

Alpha's End--------------------------------------------------------------------

NOTE: by this time nothing else could be added to make it feel more like CS:GO 2D, so in the betas. Its gonna be changing massively, branching away from CSGO while keeping the CS 1.6 Feel.

-Nothing else will be added, only from now then new gamemodes and stuff will be added.

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So that's the plan for the alpha stage, it might be true or really massively off from whats gonna come.

-DraconX and the team

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