Post news RSS Cry of Fear - Videocast - Episode 2

Okay, this has been a long time coming, but it's finally here: The unspectacular sequel to the first videocast. Featuring, in order of appearance, Minuit (me), Andreas (ruMpel), Stig (DragonNor). Topics covered: Engine update and Simon being a clumsy douche, Andreas' cat and speed mapping, voice acting and a bit of fun roleplay from Stig. Enjoy!

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Cry of Fear - Videocast 2

Okay, this has been a long time coming, but it's finally here: The unspectacular sequel to the first videocast. Featuring, in order of appearance, Minuit (me), Andreas (ruMpel), Stig (DragonNor).

Topics covered: Engine update and Simon being a clumsy douche, Andreas' cat and speed mapping, voice acting and a bit of fun roleplay from Stig.

We've spent a long time working on the mod lately, and progress has been going absolutely brilliantly. Ignore what ruMpel says about girlfriend and College holding us back (don't worry, I'll beat him up later) the mod progress has been literally rocketing ahead. Well, not literally, but practically. That familiar site of 70% on the progress bar will be creeping up in the very near future. For those who have waited patiently, here's a screenshot (as well as the video of course) to reward you. Enjoy:



CoF Videocast 2 image

Comments
m82sniper
m82sniper

Yeah, the video is not working for me.

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poisonheadcrab
poisonheadcrab

yeah it won't work for me too. I'm sure it will be fixed soon.

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MagnumPI
MagnumPI

Video is failing

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goirdin
goirdin

no video. FUUUUUU

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ruMpel
ruMpel

Yay!

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HEVIS
HEVIS

Great videocast once again! Looking great for the mod.

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Rawket
Rawket

With all these new features, I am kinda worried that Cry of Fear won't work on my damn vista! Other than that, just absolutely stunning work! I have a question for rumpel though, what kind of vst were you using there in the video?

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ruMpel
ruMpel

What do you mean with vst?

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Rawket
Rawket

Virtual Studio Technology... You were using one when you were demonstrating your use of FL studio... I was asking what was it.

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ruMpel
ruMpel

Ah yes. I totally forgot about what vsts was. Was long time ago since I installed them.

I'm using HERCs Abakos (Synth)

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mdvhimself
mdvhimself

really like the stair falling down thing.

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Cheesezorz
Cheesezorz

Finally we hear Simon's voice. Gotta say, Dragonnor, you're a very promising voice actor. Can't wait to hear you ingame.

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OkeiDo
OkeiDo

Really enjoyed this cast guys, since it's very personal and different (compared to ingame footage etc) I find it more enjoyable to watch. Can't wait for next :).

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DragonNOR
DragonNOR

Thanks Cheesezorz :) Allthough that clip is old now, and in the meantime I've done some work as the hacker in 'Cube experimental' where I felt I really had to push myself because of the skill of the german actor doing the original, so things are coming along better and better :D

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BuZZeR
BuZZeR

Nice video! I am glad you guys finally managed to add "Paranoia" render to your mod. Looks sweet! Can't wait to play it! :)

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ruMpel
ruMpel

Thank you man. Your team has really made the GoldSrc engine interesting again. We'll credit your renderer for sure. :P

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grindkerensky
grindkerensky

haha nice you use FL Studio and GP5 xD

paranoia was nice, good idea to use that renderer *be patient* *be patient*

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ruMpel
ruMpel

Hehe :P Yeah well, we only moved to their base because our base was too buggy and was freezing a lot. But now they're gone, might also be because James, as he said, had to recode everything.

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Ballsopt
Ballsopt

Keep up the awesome work, y'all.

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*CyberNinja*
*CyberNinja*

The bar hasn't changed in forever.

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ruMpel
ruMpel

There's a reason why.

The progress bar was going up smoothly until we decided to recode everything with a new base (the old was too buggy). And when we had to start from the beginning, the progress bar should have dropped down to 50. But we never changed that. So now we can say we've just reached 70 again.

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pivvott
pivvott

i have been waiting for this!!

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Vosla
Vosla

Yay! Nice vid!
I like the lighting of the maps and it was cool to see how that random map was whipped up. The voice actor is a good choice - nice entry btw.

That falling-down-the-stairs-effect is also a winner. It always bugged me how you were jogging down a staircase in full speed in Half-Life without any halfway realistic feedback like broken ankles or something >;-)

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zombieOnion
zombieOnion

Nice job there guys.
Mod is looking great, looking forward to playing it.

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