Post news RSS Coop Warfare v 0.7

Coop Warfare v 0.7 was released some time ago but unforgivably not uploaded to moddb. Well! Better late than never. You can find v 0.7 in the downloads area. Thanks to everyone involved with the Coop Warfare project from conception to realisation. An especially big shout out to Botz3000 for taking the mod to new heights with each build.

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Coop Warfare v 0.7 (13 August, 2008)
Changelog:

Maps:
* New maps: Clone Crisis, Underground Factory
* Updated older maps where possible
* Fixed the support of SP maps on retail clients

Weapons:
* We now have a working Flamethrower
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select)
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop)
* You can now carry 5 weapons by default
* You can place up to 10 (instead of 5) remotes and proxies now
* Two new special loadouts: "Nade Whore" and "Ninja"

Gameplay:
* Dynamic difficulty based on the number of players
* Max Armor is now at 150
* Certain enemies now drop pickups when they die (not sure about the medkits though)
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)
* Added the ability to buy weapons with your score
(has to be included in map design, a few maps support it)
* Gore: Gibbing reduced, but severing will occure more often

Editor/Mapping:
* CountPlayers command to get number of Players on a server
Can be used for a wide variety of dynamic events
* CustomDifficulty command for turning dynamic difficulty off in own maps
Can be used if a mapper wants to implement own difficulty adjustment methods.
* BuyWeapon command: To be used in weapon vendors
* Additional arithmetic operators: mult, div, and mod
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage.

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