Post news Report RSS Control Schemes

Control schemes aren't often one-size-fits-all, so I've come up with a few different ways to handle it in Magnaut.

Posted by on

Okay, let's talk controls!

The first version of Magnaut (technically Magno-Warrior) had some serious control issues. The main problem was that the attachments didn't arrange themselves automatically, and the ship pointed its front toward the mouse -- if you only had attachments on the sides, that made it pretty hard to aim. Obviously that's no longer an issue, but I still want to make sure that everyone can be comfortable with the controls.

Sadly, I just learned the other day that Flash doesn't have native joystick support. It's sort of possible to get it working in AIR, but it would be a huge hassle to get it functional cross-platform, so for the time being, I'm going to be leaving gamepad controls out.

So, what I've come up with is a few different PC-based control schemes that you can switch between. Also keep in mind that in all of these cases, you'll be able to re-bind the keys.

Method 1: Keyboard Only (Radial)


Description

You turn your ship manually, then can either go forward or backward. Firing is a separate button. Basically, this works like Asteroids. This is the one I've been using in all of the videos and pictures you've seen to date.

Pros/Cons

+ Easier to use non-frontal attachments
+ Movement looks more acrobatic and round
- Aiming takes longer
- Some might find the movement awkward, especially in intense moments

Method 2: Keyboard Only (Twin-Stick)


Description

You use a set of directional keys to move your ship, and another set to aim the attachments. Attachment firing is automatic while you aim.

Pros/Cons

+ Movement is intuitive
+ Can be plugged into Joy2Key pretty easily
- Aiming is locked to 45-degree increments
- If you're not using Joy2Key, it can be a bit difficult managing all these keys

Method 3: Mouse and keyboard


Description

You use a set of directional keys to move your ship, and aim with the mouse. Click to fire.

Pros/Cons

+ Aiming is faster and more precise
+ Movement is intuitive
- Harder to aim with non-frontal attachments
- Flash doesn't let me constrain the mouse (except in fullscreen), so that could get annoying in windowed mode

Post comment Comments
Kris-with-a-K
Kris-with-a-K

there's one more: aim towards mouse, move towards/away from mouse with forwards/backwards, and move left/right relative to the mouse with left/right... so basically radial, except mouse to aim and you can strafe.

Reply Good karma Bad karma+1 vote
TheLastBanana Author
TheLastBanana

Ah, good point! Maybe I'll include that one later on.

Reply Good karma+2 votes
Kris-with-a-K
Kris-with-a-K

Glad you're including all these options regardless.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: