Contra 008 Beta II
Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!
Greetings fans! After turbulent last few months, we have made this release for all of you. As posted before, we guess you all know what is happening with our team, and with Contra mod.
Still, we have raisen from dust and put a lot of effort to make this true... and probably even better.
As it is stated in credits (if you watch them in-game), you will see a special section with credits for people who made this version happen.
We'll say once again:
- Anubis_theDark
- Zeke_Dlyoung
- VectorIV
- Javellin Cos
- Anto111ka
- Kris (moddingrocks)
And of course our former members which contributed a lot for 008:
- Andrey [Creator] Pestryakov (mod author)
- Gundamwen
- Lil Tasman
- Casojin
- S_P_R
- EvGamer
- Annihillator
And now, current team which holds this project not to fade away, and who decided to take everything in their own hands:
- dcesarec
- Predator_BG (a.k.a. ThePredatorBG on Mod DB)
We both made almost everything new, that you will see and enjoy. We both had to learn many new things, spent many days and nights to make this come true. It has been almost a year since the first Beta. That's because we (dcesarec and predator) decided to continue over the official release about 1-2 months ago.
Now, download, play, have fun. This version is made for enjoying multiplayer, playing challenge and skirmish
Also, post feedback, so we can quickly fix things which we missed. And so we can make a decent story and release FULL version sooner.
We still take offers for help and get in team... because Contra will live!
Some art and sounds were taken from:
Warhammer 40,000: Dawn of War – Dark Crusade
Total Annihilation
Men of War: Condemned Heroes
We suggest using GenTool v6.2 for better experience.
2shared.com
Note: We are not the makers of this software.
Changelog:
These are all changes, ranging from 008 Beta to 008 Beta 2.
Russian translation: Redsys.su
Bugs fixed:
- Tech buildings block projectiles. Fixed.
- Saturn and Nemesis did not have hero signs on mini-map. Fixed.
- Yan Wang could not attack helicopters. Fixed.
- Music was not playing. Fixed.
- Flame general Artillery Training cameo had wrong coordinates. Fixed.
- China Bunkers had missing cameos. Fixed.
- Tank Hunters fire missiles from their feet. Fixed.
- USA Missile Defender had a visual glitch with feet. Fixed.
- Some maps were not available in multiplayer. Fixed.
- Some GLA units use English voices. Fixed.
- Some GLA voices were missing. Fixed.
- Some GLA voices were delayed after unit action. Fixed.
- Medic Droid was affected by Exoskeletons, but upgrade icon was missing. Fixed.
- Nuclear Battlemaster was affected by Nuclear Tanks, but upgrade icon was missing. Fixed.
- Cyborg uses Ranger voice for building capturing. Fixed.
- Terminator uses Burton voice when planting charges. Fixed.
- Raven uses Comanche voices when destroyed. Fixed.
- Internet Centers use Command Center preview sound. Fixed.
- Omega Cannon could be attacked by light weapons. Fixed.
- GLA Worker had selection glitch. Fixed.
Changes:
Global:
- Power production at game start removed.
All USA:
- Command Centers have more health and are limited to one at a time.
SW general:
- Dozer moves 20% faster.
- Security Systems upgrade added.
- Hybrid Engine upgrade moved to Command Center.
- Tomahawk Storm has +20% more firepower.
- Web Defense System removed.
- Heavy Construction Dozer requires Strategy Center and rank 3.
- Saturn is now a unit built at War Factory in order to eliminate all bugs.
- Blackout Missile System is built by Dozer only (was Saturn only).
- Garrisoned infantry in Fire Base and SSM Site auto-heal. The point of auto-heal was to give infantry inside those defenses a chance to survive since they get killed by everything in Contra. Don't try to kill infantry with anti-personnel weapons. Focus your fire on the building.
- Cyclone range increased.
AF general:
- Dozer moves 20% faster.
- Security Systems upgrade added.
- Hybrid Engine upgrade moved to Command Center.
- Hydra (EMP Artillery) removed.
- Colossus was changed. Sparrowhawk flies around Colossus and fires missiles at enemies around it. There is a designation effect on the targeted unit.
- F16XL firepower increased slightly.
Laser general
- Dozer moves 20% faster.
- Security Systems upgrade added.
- Hybrid Engine upgrade moved to Command Center.
Cyber general:
- Cyborgs move as fast as other infantry from the start. After Exoskeletons upgrade, they move +50% faster.
- Cyborgs are resistant to toxins and radiation. They take damage very slowly.
- Drone Controllers' drones have 50% less life time.
- Nemesis has less speed, more health and more firepower
- Pegasus is armed with one bomb. Firepower and particle effect from Contra 007 have been returned.
- Cepheus shoots one shell with double firepower and double reload time.
- Cyborg Drop, Missile Cyborg Drop and Medic Drop have been removed.
- Cylon firepower increased, armor decreased.
All China:
- Command Centers have more health and are limited to one at a time.
- Airfield is available at rank 3.
Nuclear general:
- Radioactive Shells and Chain Guns upgrades moved from Internet Center to War Factory.
- Nuclear Battlemaster health was decreased by 10% and the chance to fire a nuclear shell has been returned (all the same as in 007).
Infantry general:
- Minigun upgrade moved from Internet Center to Barracks.
- Chain Guns upgrade moved from Internet Center to War Factory.
- Sniper is now stealth while moving.
- Troop Crawlers move 10% faster.
- Mongoose removed.
- Dragon Tank range is now the same as other Dragon Tanks (was less). It also fires continuously now.
- J-10 costs $1100 (was $1750), but also has 30% less health
Flame general:
- Fire Wall and Thermite Shells upgrades moved from Internet Center to War Factory.
- J-10 removed.
- MiGs have 2 missiles instead of 4. Missiles don't spread anymore.
- Artillery Barrage has a slight flame effect, not for destruction, but for possible fuel ignition.
Tank general:
- Fire Wall, Black Napalm and Improved Autocannon Shells upgrades moved from Internet Center to War Factory.
- J-10 costs $1500 (was $1750), but also has 30% less health. A strike of 4 J-10s creates a firestorm (was 6).
All GLA:
- All Bomb Trucks are stealth while standing still and moving.
- All Angry Mobs are as usual. Cost returned, build time reduced, built at Barracks.
Demolition general:
- Efreet is stealth while standing still and moving.
- Airfield holds 3 planes instead of 4.
- Cockroach jump/boost into suicide action was removed.
Stealth general:
- Hazael damage increased by 30%.
Toxin general:
- Bomb Truck removed.
- Default Toxin Rebel's firepower was lowered to match other generals' infantry. Also, he doesn't clear buildings anymore.
- Toxin Rebel gains the ability to clear buildings with Anthrax Gamma (Difosgen) upgrade.
- Toxin Pump upgrade was moved from Black Market to Barracks.
Assault general:
- Katyusha was moved at rank 3.
- Dana was moved at rank 1.
- Sneak Attack general's power was moved at rank 3.
Graphics:
- USA Thor 3D model inserted.
- USA Laser Turret 3D model was changed.
- USA Annihilator 3D model was changed.
- USA Cyborg 3D model was changed.
- USA Super Weapon Burton (Splinter Cell) 3D model inserted.
- USA Air Force Burton (Duke Nukem) 3D model inserted.
- USA Seraphim 3D model inserted.
- USA Nemesis 3D model size increased.
- USA Phobos 3D model inserted.
- USA Cepheus 3D model inserted.
- USA Lancer 3D model inserted.
- USA Female Ranger 3D model inserted (for SW general).
- USA Comanche texture was improved.
- USA Robo Raptor texture was improved.
- USA Drop Pod texture was improved.
- China infantry textures improved.
- China Sniper 3D model was changed.
- China Flamethrower Turret 3D model was changed.
- China Flame Battlemaster 3D model was changed.
- China Nuclear Battlemaster 3D model was changed.
- China Bunker's garrisoned version is easily recognizable now.
- GLA Rebels 3D models inserted.
- GLA Airfield 3D model inserted.
- New trees inserted.
- Bushes enabled.
- Ice objects added.
- Coconut objects added.
- Rocks objects' textures improved.
- Some textures in vanilla Generals have higher resolution than these in Zero Hour. Some of them were added in Contra (DrainPipe, DrainPipeFlowing, CargoLoadingCranes, damaged Chinese Command Center, damaged Chinese War Factory and some others).
- Snow version of supplies fully inserted now.
- Some Contra terrain textures were replaced with better ones.
- Some vanilla Generals and Contra terrain textures improved.
- Many cameos have been improved.
- Inserted Fixed Cameo Pack by n5p29 (thanks for making this public)
Moddb.com
Challenge mode:
- Challenge mode enabled.
- Assault and Cybernetic challenge maps added.
- Infantry challenge map removed.
- All Challenge maps were updated. Bug fixes, balance changes, visual enhancements.
Maps:
- All maps have a new depth of field (fog) effect.
- All maps have new realistic water effects.
- Some unblended tiles (terrain textures) were blended.
- Long Range Radar tech building and new Civilian Bunker were added on some maps.
Notable changes on most played maps:
- Defcon and Tournament Island were completely overhauled visually. New terrain textures used.
- Tournament Island has wider entrances now.
- You couldn't capture USA and China dozers on Europe Raptor map. Fixed.
Hostile Dawn:
- The Artillery Platforms in the middle were removed.
- The Oil Refinery in the middle was replaced with a Long Range Radar.
- There are two Reinforcement Pads now (was one Reinforcement Pad and one Repair Bay).
Other changes:
- Added new select/preview sounds for Cepheus, Azarakhsh, Communications Center, GLA Airfield, Cyborg Factory, Chemical Bunker.
- Added new voices for Saturn, Heavy Construction Dozer and Female Ranger.
- Inserted new sounds for Jihad Warrior's shotgun, Huang Zhong and Aladdin's guns.
- Many text changes. Misspellings, wrong information and conflicting hotkeys fixed.
- Shellmap from Contra 007 was returned with some changes.
- Main menu interface was updated.
- New music plays on shellmap and menus.
- GLA announcer speaks English again.
Thank you for new release!
What about that Web Defense? I know it was OP, but are you going to scrap the idea?
There were some bad bugs with it, but we kept it for Super Weapons general Challenge.
No AI for Tank, Infantry generals, i tried only vs them probably same to all gens
added: no AI for all gens
Did you try this: Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
???
Ok ty, trick with renaming Scripts folder helped a lot
with the web defence, Is there any way to keep this idea somehow within the skirmish and multiplayer? I really loved the idea and that's what made it my favorite general. Even just nerfing the cooldown timer and build limit of the things?
NOOOO! My most favourite building in the game has been removed!
Also, "- Some GLA units use English voices. Fixed.".
Not really, as toxin general rpg troopers sometimes talk English when attacking tanks.
Thanks for noticing. I'll take a look.
And rebel from DemoGeneral, which now is going after produce this unit from mobile barrack
Toxin General didn't get any buffs? Sucks to be him.
Toxin general was probably the most powerful GLA general. And he is still very powerful. He got some better generals powers, while units can match any other units on battlefield. Excellent anti infantry unit (tractor), anti tank unit (scolopendra)and the best anti aircraft unit (wasp). While supported with suiciders, awesome artillery, aviation and great defenses...it is one of best generals out there.
I fully agree. I sometimes think Toxin General is a little bit overpowered.
Thank both of you for keeping this alive!
Especially after the new Command and Conquer disappointment.
Жаль что Креатора нету, Контра начинает скатываться вниз.
It's a pity when Creator is offline, Contra is going down.
Andrey [Creator] Pestryakov is no longer part of the Contra team!? o_O
No longer. He left the project.
He is not part of Contra team, he is Contra team leader and Contra mod author and always will be!
i don't have a shell map i only see the super unit from cyber general , and i think the planes from granger are too fast
ooh and , with every superweapon from superweapon general you activate the voice says ''Particle cannon activated'' maybe you can change this?
they need to make new sounds for that,and it's had to make them sound like exsisting sounds.
When I build a 4 Nemesis and 1 Particle Cannon today (they all finished at the exact same time), the game glitched up and like all buildings were invicible, couldn't be targeted and didn't appear on the mini-map either. Saving the game and reloading it fixed the problem.
Also, the laser beams from the front turret on the Nemesis, are fired from below the turret.
'Cyborgs are resistant to toxins and radiation. They take damage very slowly.'
So, they aren't resistant.
Yay Happy New Year Contra Team! :)
Btw, will the Death Hand ever come back?
I kinda liked that unit in Contra 007.
Looking directly in the blast caused by a Wyvern will crash the game.
Looking directly in the blast caused by the suiciding plane (general power of the demolition general) will crash the game.
Looking directly in the blast caused by a Nuclear Storm will crash the game.
Looking directly in the blast caused by multiple Tomahawk Storms will crash the game.
I can probably go on for quite a while.
Seems this version is less stable than the previous version, which wasn't stable either.
Disable heat effects, and everything will work perfectly.
Why do I have to disable stuff in order to play a game, while I am using a quite powerfull computer, which can play everything on the highest settings?
Because of ****** SAGE engine which is 12 years old and cannot run good graphics. No mater of how great your or mine pc is! You can disable heat effect and set them on medium or even above medium and it will work fine, and you will still have good effects.
I got technical difficulties in challenge mod as SWG against AirForce. It is always about the moment he start attacking.
same, hope they will fix it.
no new model for robotics airfield?
i would like to help finding bugs.
We will make a special news (thread) for reporting bugs in few days. For now, just enjoy!
I played challenge mode with nuke general, I destroyed everything on the laser general map and I haven't won yet - have I done something wrong?
Same here. It's just a bug.
Great release but game kind of lags on some maps ? any ideas ?
The best idea is to play online without AI. Low game performance is caused by the AI.
Thanks for the tip !
Any idea if this would be fixed in the final release ? Cuz contra 007 was really stable with many AI , thanx !
are the Cylons only deployable ? :o
*cant be created in barracks
Exactly!
in challenge , why i can't defeat laser general?
Download this fix: Moddb.com
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The Jihad warrior fires with the gun as he had a AK-47.. The airforce general builds new buildings over the old or some together at one time..
The mod is very well balanced and I like it very much. I think it has less bugs then the last release. Bravo!
Jihad Warrior has low priority. AI in Generals does stupid things sometimes, such as building multiple structures on the same spot. It's not a problem with the mod and we can't fix it.
AIs are two weak. is there any patch for it.?
i've noticed that when the gattling tank fires at enemy aircraft, the projectory of the bullet is curving like a guided one. can you make it more realistic?
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