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At the first sight the game may look more like some "Happy Farm" stuff and most people wonder how can it be of any interest for hardcore gamers? But we don't consider indie and hardcore to be always associated with clumsy dark or even inefficient graphics. Our graphics is colourful, vivid and lively.

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At the first sight the game may look more like some "Happy Farm" stuff and most people wonder how can it be of any interest for hardcore gamers? But we don't consider indie and hardcore to be always associated with clumsy dark or even inefficient graphics. Our graphics is colourful, vivid and lively.

Concept

Screen


Visualisation is in contrast with the very idea of the game — the re-born of a human sunk in urbanism, his re-connection with nature. We ourselves don't know what was our character in the past. A trader, a second-hand car seller or an ordinary blogger. It is not that important actually. We know only one thing, his old life is history. Now he's all by himself on the island. With no creature comforts. He is going to learn how to live in harmony with nature. He is going to get to know himself and the world around him from the positively new point of view. Yielding fire, grinding rocks, flaying hares, storing precious water — these are some of the things he will learn throughout the game. There is no particular aim except for survival at any cost. The game is based on the variation of combinations, so that you can solve one and the same problem in different ways.

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