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Command Doctrines are intangible elements that are not based around abilities but instead determine the technical limitations of equipment and training in the which affect the organization of Defenses, the implementation of Blitzkrieg, and Terror tactics.

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The differences between Enhanced Combat Leader and Company of Heroes: Opposing Fronts is that the options players enable through the use of command points enable requests for reinforcement assets such as specialized infantry, artillery, and tank reinforcements; the selection of command options also unlocks unit abilities, weapon, and upgrades that enable special effects which enhance the combat effectiveness of units. Command Doctrines enable abilities that encapsulate the requisite authorization for off-board reinforcements or off-map artillery support. Most advantages of the old doctrine systems now are encapsulated in a tiered design structure by which modifiers are integrated into cost/penalty [-], benefit/bonus [+] architecture, which is then made available to units using a series of perquisite/requirement {conditional encapsulation}. The emphasis of Doctrines will focus on tactical strategy within the framework of historical "Doctrinal" limitations which are hard coded and beyond the players ability to control; the framework of the game orients players to conform their style of play and make the best of each formations inherent strengths and weaknesses rather than change these limitations. At the beginning of the game, every player must choose a unit command that predetermines what type of Company is available before they can begin deploying units. Your choice of the unit command type can only be chosen at the very beginning of the game and determines what units are available and in what quantity, you cannot undo your choice or pick another once you have made your unit command selection. The availability of equipment is based off actual Tables of Organization and Equipment (TO&E, or KStN for German companies) in use during World War II. Your choice of unit command also determines what Corps or Divisional assets are available to your company for purchase.

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wolff69 Author
wolff69

Enhanced Combat Leader: update #2

Historical accuracy - Doctrine is guided by strategic analyses, Military planners actively shape the viability and effectiveness of a military institution they and their decisions are directly responsible for the strength and weaknesses of a military/industrial complex and guide its development each step of the way. These leaders shape the institutional mentality of their forces and gain influence through reputation to affect innovations or other subtle changes. If a doctrine is flawed or half-heartedly implemented; the experiences gained will be hard won through costly attrition of forces against decisive counter-attacks and overwhelming defenses. Through massive assaults and rigid defenses high casualties develop; and although success is achieved eventually it leaves your forces shattered and barely combat effective.

Military Command and Control - This aspect of doctrine analyses the strengths and weakness your Command and Control Hierarchy and its ability adapt to effectively to the influence of tactical innovations in a changing battlefield environment. The Enhanced Combat Leader method of play uses command personalities for squads these special characters within the squad give the squads access to a wide range of abilities, equipment upgrades, and provide combat modifiers which affect their unit’s combat effectiveness.

Tables of Equipment & Organization - Historical tables of equipment & organization will provide detailed listings of the units weapons load outs to enhance realism and create an immersive experience, providing players with multiple game upgrade options that are both historically accurate and dynamic, impacting the combat effectiveness of the squads. the Enhanced Combat Leader weapon damage model has changed to the way weapon damage is handled in Company of Heroes: Opposing Fronts these enhancements directly affect the game mechanics of combat to provide greater realism and a better game experience

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