I recently made a large update to the combat system, and implemented a whole new system for attacks.
Every single weapon in the game can now have its own combination of available attacks, meaning that larger melee weapons could have more crushing and smashing attacks, magic staffs can have more mage attacks, and small agile weapons can have more slashy and stabby attacks. Not only does every single weapon have its own available attacks, but every single material combination for every single weapon has its own attacks. Check out the video below for a more detailed explanation.
I also implemented a new way of charging higher tiered attacks, which doesn't involve any mana or cool-down periods. You can actively charge a higher tier attack by successfully hitting with the corresponding lower tiered attack. After charging an attack 3 times you're free to use it once, so aim carefully!
The video below explains the whole combat system in much more detail, so have a watch and let me know what you think! Thanks for reading :)
Looks like a nice and unique combat system (well I haven't seen it before) and quite intuitive too. Nice job :)
Does a weapon need a secondary metal? If not, why would you have one?
Thank you! And yes, all weapons will have a primary and secondary material. For example, a magic staff has a gem as the primary material, and then the wood in the handle is the secondary material. For bows the wood is the primary material, and the type of string is the secondary material.
Is this gonna be online...
And this game looks cool...
Thanks, and yes, it will be online :)
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