Post news Report RSS CoD Nazi Zombies Recreated/Inspired Map

We all know about the famous Nazi Zombie mode in Call of Duty. Well, how about having it in FH2-Z?

Posted by on

We all know about the famous Nazi Zombie mode in Call of Duty. Well, how about having it in FH2-Z? The overall mood of the map is dark, and claustrophobic. Zombies come from everywhere, and you need to defend the building from incoming zombies. Here is a small gameplay of the Nazi Zombies mode:

MAP LAYOUT

I think this map could be recreated for FH2-Z. First of all, we need to have a building complex to recreate the building you start out in. We of course dont have the model of it for BF2 engine, so we could possibly use the Airfield HQ building from the map Sidi Rezegh. The building is a very large and complex one, similiar to the one in Call of Duty, and could make a good recreation of the map if the same building could be put together and with some other similiar buildings around it, forming a war-torn military complex and a courtyard in the middle, with lots of objects and detail, and infected coming from all around.


PICKUP KITS, DEATAILS IF THE MAP & SIMILIAR

As we all know, you can build up barricades to the windows in the original game, which is impossible in BF2. But we know that there is destructibles in BF2, which get triggered when there is an explosion. The windows of the Airfield HQ static, could be covered with these and the destructible wooden plates would add immersion and in the same time would remind the player of the CoD game.

The map overall would have lots of detail since it wouldnt be 64 map, but an 32 or 16 map. These could be anything such as debris, crates, field canteens, jerry cans, stones, cans, ammunition crates, etc...

In the Nazi Zombies CoD game, you can pick up weapons from crates and markings on walls, which would be recreated as pickup kits spread all around in the rooms of the military complex, and the players will have to find some of these kits, -since they will spawn with a pistol with few mags- if they dont want to be an easy bait for the undead.

There will also be one ammo pile in the middle of the courtyard, which the player has to go out and refill its ammo, but this will increse his risk of getting eaten alive.

LAST REMARKS

We as the FH2-Z group do have the talent and manpower to do this map, we just need the approval of everyone of us, and of course enthusiasm. If you wish to state something, add or remove something, or generally point out something, please comment and share your thoughts.

Post comment Comments
illicitSoul
illicitSoul - - 6,278 comments

Great idea ! I would like to do foggy atmosphere and limit view range :D

Reply Good karma Bad karma+6 votes
TheManwithafan
TheManwithafan - - 826 comments

Zombies coming out of the fog.... O_O

Reply Good karma Bad karma+5 votes
Roughbeak
Roughbeak - - 213 comments

Might be something to consider, just you with a pitchfork and the zombies! :)

Reply Good karma Bad karma+3 votes
Turkish007 Author
Turkish007 - - 3,265 comments

Who voulenteers for the mapping then?

Reply Good karma+2 votes
Roughbeak
Roughbeak - - 213 comments

It does not have to be a new map... :) ... A soldier with a pitchfork, in the Vossenack 16 church, and the zombies come in.

@ Sgt_Prof do you think this might work? I at least think it could. Matter of fact it would be awesome.

Reply Good karma Bad karma+3 votes
illicitSoul
illicitSoul - - 6,278 comments

great idea ! this suggestion is great for suvival gamemode !

Reply Good karma Bad karma+4 votes
Roughbeak
Roughbeak - - 213 comments

I wish I could help out here, I got some great ideas, but I'm only experienced in the CryENGINE business.

Reply Good karma Bad karma+1 vote
XSO_Commando
XSO_Commando - - 91 comments

Nice!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: