Hey guys! As promised, here are the first in-game shots of chapter 2. There aren't many special assets yet, to fill the built structure, but we have a bunch of ideas and quite some sketches already.
We hope to be able to convey an outdoor feeling as compared to the more claustrophobic factory of Chapter 1. If you have any suggestions how to increase this, please give some feedback to help us improve. Cheers!
I really dig the cell shading
Nice 3d work!
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