Most of you have asked, (and being whipped to our dismay) we've been cracking down on getting more gameplay done, alongside a handful of minor tweaks here and there to the Engine. But rather than toss some more engine upgrades your way first, the Map updates.
Now for some Engine Tweaks! We've been playing around with various ways to give a tad more quality to the rebels you run around the city. Quality, yet in a very affordable way.
We also looked at the types of improvements Rebels could benefit from, and that would stand out much more than just a expensive higher poly-model. Phong was just the type of tweak we could shove in without seriously hurting your frame rates in any way. In fact we cried with joy when we tested this in-game.
Not your Mothers Phong!
And a Comparison!
We also applied a Occlusion Facemap
Realtime Model Lighting Radiosity
Some of our colorful radiosity images of have been confusing, and to that point we fired the guy responsible for taking them in the first place.
Zombies have always been a rather confusing area in the Half-Life universe.
1: Why do they always wear the same clothing, the exact same way?
2: Why are there no female zombies?
Now, each and every normal zombie will have different clothing applied, whether it be the citizen's white undershirt, or a torn up blue coat. They could even be wearing rebel clothing!
Not only that, but half of the time they'll be female. Unfortunately, not all of our zombie content is done at this time. (We're having a hard time convincing them to pick a career choice other than human pretzel).
Instead, we have a small bit of concept art for you, done by our very own VESS.
You can view that concept here.
We also made a small but much needed improvement to the Zombine. They now have a 20% chance of spawning with the Shotgun Soldier clothing.
That's it for today! We are also looking for some Model Skinners. If you have the time and patience to deal with our crazy antics, send us an email over at Gear.dev@gmail.com
And remember, there's plenty more of these images in the gallery, as well as higher resolution versions of the images features in this news article. Go check them out!
Awesome job guys! Keep it please.
Awesomeo, great improvements.
This rocks! :)
I love it!
Nice work ! Great improvements
Wow, you guys have done a great job.
Wow, looks great! Like the logo too.
nice fantasy!
good talent!
graet work!
Looking good guys, some nice touches to the coding and effects.
Very nice!
ho... ly...****!
before this update, i really didnt care much of this mod, but now i'm seeing some good progress, i'm definitely tracking this one.
Good Job! +++
Amazing work guys, keep making us proud and show Valve what's up!
wow! If you mixed this mod with fakefactory models and textures it would look like real life!
So you are going to make your mod open source? Can't wait bring that engine effects in my mod _)
We may, at the moment we have quite a lot of code directed at just the mod, but we'll hope to make a separate package with just the improvements.
We started working on a documentation as well for some of the things we've changed, alongside an FGD for Hammer.
There is much win in this post. I look forward to playing.
Especially with the new radiosity and lighting effects.
Not to be rude or w.e, but what then, is this like HL2 but better?
Great update !!! One of the best upcoming mods for HL 2!
I long to make mods like you guys!
A lot of those Radiosity images barely look any different at all and I had to crank the brightness on my monitor up as high as it would go to be able to see what you were talking about.
Awesome.
OMG I CAN'T WAIT TO TWEAK THE OPTIONS OF THE GAME!!!! :D
Awesome job guys..
Wow, a fantastic update! The mapping is looking amazing, love the details and small touches.