If you're into making cutscenes yourself this may be in interesting read, specifically if you through some mad feat of memory mastery actually remember what the cinematics are like in the finished game. Comparing my storyboards and the actual result is a good way of getting a feeling for what things were better left alone than actually implemented. I had many great ideas, and many utterly lousy ones. Many of them were cut out because I felt they only confused the player, other things were removed since I felt they weren't really worth the effort it would take to make them.
In retrospect I am very happy with the final cut that the game ended up with. Some few things from this original storyboard that are missing would have been fun to implement but all in all I'm very happy that I managed to trim it down so well. (Trimming it down was not only dramaturgically important, but also critical to me actually being able to finish it off.)
Hopefully someone out there finds this an interesting read. If you've got similar documents don't be shy to show them! I'd love to have a peek.