Post news RSS [Ciel Devlog #16] Playtesting And Improvement

In this 16th devlog entry we talk about extensive playtesting of the game and to improve it from the feedbacks received.

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Hi, this is num, back again with me in Ciel Fledge devlog #16.

During this last few weeks, we have been playtesting the game intensively although the game itself is just around 40% done. I want to make sure that the gameplay element of the game is perfected by getting feedbacks first from many testers, then adapting the gameplay based on those feedbacks. Other element such as story can wait for later.

There are so many tidbits of improvement we have done to improve the game thanks to the playtesters. I can’t detail them all here because most are a minor and quality of live improvement to make player more comfortable playing the game.

This is probably the shortest devlog ever for Ciel Fledge, but before i end this devlog, here’s the newest Ciel Fledge gameplay video, in 90 seconds with all the improvement applied:

Also, for all of you readers who are interested to become playtester for Ciel Fledge, feel free to send us a message on indiedb!

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