Post news RSS Character 3.0 in progress

After noticing obvious issues with the character we're gonna make changes to that first.

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So after Updating the character 2.0 into Aylus, we had separate bones for the Arms,Body and legs so that actions can still be done on the move but they didn't look natural.So we scrappeed it to make everything controlled by one skeleton.*Now* some actions can still be done on the move but most attacks will trigger to null character movement until the animation is finished,which doesn'tmean you will be stagnant when you attack there are jump forward and back attacks you just have to be more careful.We are also mapping several gestures to the F1-12 buttons. we have already: Bow, HeyThere (wave) , OverThere (point), and Insult (as shown).

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