As we receive your feedback and make changes we will be updating the game and letting you know just what we did.
== The Challenge Update ==
Version 2.0
Changes:
- Added a new Challenge mode that can be accessed by starting a new game
- Put an e-mail sign up for updates on the main menu
- New game name and icon on the main menu
- Split up the loading when the game starts
- Added a new Parrot Pirate James
- Made it so the leaderboard is shown, even if you don't login
- Added some social media buttons on the main menu
- Stopped launchers from shooting before the game starts
- Now saves the last skin you used, not just the last one you unlocked
Fixes:
- Made controller support a bit better, left and right menus can now be accessed through it
- Fixed a problem where jumping at a spinner blade while it was at 90 degrees stopped a jump
- Fixed a bug where pausing and un-pausing before the game began gave you a negitive timer
- Fixed pausing on the main menu causing the game to sometimes stop
- Fixed a problem where certan screen resolutions would overlap buttons
- Fixed a weird issue where scores were being improperly saved
- Various changes in level generation
- How it spawns enemies next to other traps
- Where launchers spawn
- Cleaned up and made some spawning more efficient
== The Login Update ==
Version 1.9.2
Changes:
- Added a login system so that the leaderboard can track and show scores from around the world!
- Make sure to remember your password and username as this system is new
- The remember me option will auto log you in if you hit "login" on the main menu
- Added a few normal maps to improve graphics and changed a few colors to make things more vibrant
- Added a loading screen in the beginning in case people have slower machines
- Changed the name of a goal from what type it is to "New Task" so you know it's a goal to complete
- Changed a few icon graphics to better represent the button
Fixes:
- Plenty of fixes to the generation system including:
- Rocks no longer have the chance of blocking the player fully
- More traps are generated per chunk
- Less chance for Chasey enemies to spawn close to the player start
- Better pathing detection
Version1.9.17
Changes:
- Added Randomly Generated Levels into the game of varying difficulty and scope
- Levels will be automatically generated at the start of the game and fed into the map list
- Hitting the New Game button after a death will generate a new batch of levels
- Levels will consist of a possible 2 to 4 enemy types in 4 different types of settings
- Added Tramp the Penguin as an unlockable character, 150 coins to unlock
- Changed Scotty's pose
- Made a few small fixes to pre-made levels
- Decreased the coin spawn rate a little bit
- Added a small screen shake when both you and enemies are hit so you can tell when it happens
- Changed the way difficulty of level is selected, toned it down just a little bi
Fixes:
- Made it so dirt does not generate on the edge were a Flipper Panel spawns
- Increased FPS by not loading in logs and bullets that were too far out of screen space
- Various world spawning fixes
- Fixed the level timer not starting until you were fully loaded in
- Fixed a bug where the score for level 1 would keep stacking on itself
- Fixed a bug where bullets would teleport through rocks that were too close to them
Version 1.9.13:
Additions:
- Added a new time score to each level
- Added a toggleable timer so you can see your time
- Added a Leaderboard with some temporary scores that will rank you
- Informed the player when a new best time has been achieved on the top of the screen
Changes:
- Removed gamejolt login because it was causing issues with other plugins
- Made the statistics screen hold the leaderboard, as before it didn’t do much
- Altered the way the difficulty sorts the levels slightly, making it repeat levels later on - less often
Fixes:
- Fixed a bug where buying a skin wouldn’t save between loading
- Fixed an issue where the newsletter button would crash the game
- Optimized a few functions as I saw fit
- Fixed a bug where logs would sometimes not spawn early enough when a level loaded
- Made a few level updates where a log would bounce the player out of bounds
- Fixed a bug where if you died 20 spaces away from the next level, it would load the next level instead
Version 1.9:
Changes:
- Added an intro level for new players to get used to control
- Added goal system that gives the player optional tasks to complete that give you coins
- Added a new Squirrel Skin
- Changed around the high-score screen UI
- Moved Tips and Facts into pop-ups that are in the new UI
- Added a few new animations to characters
- Made it so players no longer instantly die when a log pushes them into a rock
- Made a small flashing around important buttons so players know to click on them
- Made many small changes to a few levels to make them easier or harder depending on the level
- Improved the way levels are generated for the player to decrease lag while loading
- Moved over to a new saving system to keep track of progress
Fixes:
- Fixed a few bugs with jumping onto logs and off of them
- Fixed a bug where you could float above water if you were near a spinner blade and died
- Slightly altered the physics of the character
- Fixed a bug where the new squirrel character wouldn't unlock
- Various small fixes to jumping
Version 1.8.16:
Additions:
- New skin to unlock
- New GameJolt Login Screen
- Added a link to our newsletter in the main menu
- Added gift coins to beating the first level
Changes:
- Levels are now randomized by difficulty instead of looping, so it is now endless
- Made skins unlock by completing objectives
- Revamped some of the UI elements so players could find things easier
- The Pause menu restart now gives you a whole new grouping of levels
- Made some physics adjustments for when the player dies
Fixes:
- Crocs will get stuck next to each other less often
- Made the tape on the ground where you die adhere to the grid of the world
- Optimized plenty of textures that led to faster load times and more FPS
- Fixed a bug where flipper panels would de-sync and flip opposite each other
- Fixed several loading issues when dying right after generating another level chunk
- Halted movement on the first second of the game so you don't move and activate a menu
- Several small performance and graphical bug fixes
Version 1.8.0:
Additions:
- Added a new Skin and an unlockable screen to access it
- New sound effects added for the new skin
- New Day-night cycle as the player travels through the world
- Added environmental effects that can be called when they need to be
- Added GameJolt API with achievements and saved data
- Added several new achievements
Changes:
- Made the death tape off-white instead of blue so it can be easier to see at night
- Moved the unlock for the hard mode into the unlock screen
- Made various little color tweaks like making the grass brighter, metal shiny, and shadows dimmer
- Adjusted the size of some fonts so they are easier to read
- Changed the blue shade of nighttime so it's easier to see
- Added a small edge around the dirt on corners so the world feels a little more colorful
Fixes:
- Fixed the pause menu not being able to come up on the main menu screen
- Fixed a bug with achievements sometimes crashing the game
- Fixed a bug where the high score screen would hide forever
Version 1.7.17 (alpha)
Changes
- Added PC build to be downloadable
- Added a flag to repesent where the level ends and the next level begins
- Added a small tape cross where you died last
- Reimplimented the loading bar in the beginning with HTML
Fixes
- Optimized various assets and loading times to decrease on lag spikes
- Optimized the way levels loaded in by reusing old assets
- Fixed the hard mode tmer not decreasing when moving to a spot you have been before
- Thanks to Dan!
- Altered a few textures to be easier to load
- Fixed a bug where if you jumped off
Version 1.7.14b (alpha)
Changes:
- Added some more screenshots to the media section
- Pre-loaded some assets to help with lag spikes
- Deleted some unneeded assets to knock a few MB off the file size
- Replaced the spikes on the flipper panel
- Made the shoot animation a little more noticeable by moving it back farther
Fixes:
- Fixed the resolution issue (previous Gamejolt settings were at 700 x 500)
- Optimized level loading a bit to decrease the lag spike of loading the next map segment
- Fixed a bug where light-colored logs were not marked as movable
- Optimized a few things here and there to run better such as enemy movement, firing projectiles, spawning things
- Several small changes to how the player works, like getting rid of the WebGL at the bottom of the screen