Post news Report RSS C&C: Reloaded v1.6.1

New stable release 1.6.1 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

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C&C: Reloaded 1.6.1 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Yuri Bio Warrior and Repair Disk improvements & new skills: Bio Warrior softens armor & slowdown units a 50%. In the case of the Repair Disk (added in this release) it increases the armor temporarily a 100% while is being repaired.

CnC Reloaded new unit skills


- Some balance changes like the new attack delay of the Psychic Tower:

CnC Reloaded Psychic tower charg


- New units for detecting stealth vehicles for RA2 factions and disabling enemy radars: The Radar Jammers

In the case of the Soviets:
CnC Reloaded soviet radar jammer


In the case of the Allies
CnC Reloaded allied radar jammer


- Reworked Nod Super Weapons, disabling the Tiberium Shower and leaving a vitaminized version of the Chemical Missile as replacement.
- New game mode "Blind Assault" based on the Assault game mode but that the shroud that covers all the map regenerates in an instant making you "blind" and forcing you to explore.
- More explosions that weren't ported in previous versions and animations from Tiberian Sun were adjusted in size & ported.
- More AI tweaks.

It can be downloaded in the downloads section at ModDB:
Moddb.com

If somebody is interested to read the full changelog, please visit here:
Forums.revora.net

Post comment Comments
3037
3037 - - 487 comments

there will be new campaign in future ? just interesting. And, i think Pavement need for all countries.

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FS-21 Author
FS-21 - - 383 comments

I have enough material for new campaigns :-)

I would like it but right now the priority is enable the TS campaigns.

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3037
3037 - - 487 comments

Wow. can't wait to see)

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Guest
Guest - - 689,353 comments

This mod and Dawn of the Tiberium Age should merge to create the ultimate C&C multiplayer game - play as TD, RA, TS,& RA2 Yuri's Revenge all in one game. Add in the Dune factions from OpenDune...

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Comanche_Prime
Comanche_Prime - - 1,926 comments

oh yeah, thats crazy, but EPIC!

but would rather stick to more close-to-original mods like "It Came From Red Alert", "Dawn of the Tib Age" is good, but they went kinda far in balance changing

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Guest
Guest - - 689,353 comments

Hello! Enjoying your mod but, is there a way to play campaign without any modifications? Found there new units and such, want to play missions without them, thx for answer

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FS-21 Author
FS-21 - - 383 comments

Welcome and thanks for enjoying C&C:R.
The SP campaigns are almost mod-free except the unit stats and the added AI from the skirmish.
If you want pure RA2/YR experience in campaigns I recommend you play directly the vanilla game but the AI will be ridiculous :-)

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Guest
Guest - - 689,353 comments

wheres the normal mammoth tank for GDI

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FS-21 Author
FS-21 - - 383 comments

Nowadays it's a secret tech from Tech Lab.

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UCLIN
UCLIN - - 36 comments

Is Mammoth Tank in this game stronger than Apocalypse Tank ?

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FS-21 Author
FS-21 - - 383 comments

No, Apocalypse is the evolution of the mammoth so the mammoth has -200 strength and in elite it doesn't shot as destructive as the Apocalypse.

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Guest
Guest - - 689,353 comments

I would like to report a bug regarding caryal.
It does not build while all helipads are occupied, and once built... you can't drag select it from the helipad.

I hope this helps, I'm really enjoying this mod :D

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FS-21 Author
FS-21 - - 383 comments

Yes, I must change it because the only way to build a carryall is with a helipad but RA2 works differently.
I have an idea to solve it but it will be implemented in the future.

For now you have to keep in mind to leave at least 1 slot for building carryalls and then move out the helipad to free the slot.

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Popscleman
Popscleman - - 231 comments

i try to load the game and then it goes straight back to the selection screen

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Guest
Guest - - 689,353 comments

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