Post news Report RSS C&C Generals Evolution - Unit Demo RC1 Released!

Hey there fellas, in this awesome date ( December 31st ) with major pain in creating Release Candidate version ( which took me 2 months ) and help of Sgor00 and Jafhar i am proudly present you first Demo version of mod.

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C&C : Generals Evolution : iiUnits Demo RC1 is finally here!

Hey there fellas, in this awesome date ( December 31st ) with major pain in creating Release Candidate version ( which took me 2 months ) and help of Sgor00 and Jafhar i am proudly present you first Demo version of mod..

RC1 version of mod will contain lots of units ported from original C&C Generals. And imple structures to build them. I've tried to keep Skirmish gamemode complete, so you can always play this mod offline. Also you can try to play it on lan or multiplayer, both are stable.

Let me list Units that included in RC1 :
>>Crusader Tank
>>Humvee
>>Avenger
>>Tomahawk Missile Launcher
>>Comanche
>>Paladin Tank
>>Laser Crusader
>>Battlemaster
>>Dragon Tank
>>Overlord
>>Gattling Tank
>>Inferno Cannon
>>Quad Tank
>>Scorpion Tank
>>Marauder
>>SCUD Laucher
>>Toxin Truck

RC1 also includes original C&C Generals maps remakes made by Sgor00 with a small additions of mine.

What will include RC2:

>>Faction Structures.

>>More Balance from C&C Generals.

>>More Visuals, as always!

>>Fleet

>>Building on water ( still under question ).

>>Moar Maps.

Generals Evolution - Map Updates& recent news.Generals Evolution - Map Updates& recent news.
Generals Evolution - Map Updates& recent news.Generals Evolution - Map Updates& recent news.
Generals Evolution - Screenshots from mapsGenerals Evolution - Screenshots from maps

So yeah, i will NOT stop working on this, more media will come as soon as it will be alivable, i want to take a 1 week break then i will continue my work. Thank you for watching and playing RC1.

STAY TUNED FOR MORE
C&C Generals Evolution - Unit Demo RC1

Post comment Comments
zero99913
zero99913 - - 321 comments

great work

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Circular0rb
Circular0rb - - 2,124 comments

Excellent, can't wait for the second release

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Articious
Articious - - 90 comments

Great job, looking forward to this ! Though no infantry units?

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Mernom
Mernom - - 718 comments

1st releace,will come l8ter.

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yavuztezcan
yavuztezcan - - 709 comments

Thank you for the demo.Cant wait for full release^^

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s2601d
s2601d - - 84 comments

What can i say not bad
But to finish this project you will need to make TITANIC work
If you will make that this mod could be AMAZING!
Good Luck!

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

Well said and fair enough, i will do my best.

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alexpaul
alexpaul - - 3 comments

how to install this mod?

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bassie10
bassie10 - - 93 comments

its a great mod with great visuals but i have a question/Suggestion
will there be the original buildings for C&C generals in this mod?

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Yontzee
Yontzee - - 42 comments

For the water idea, what about making Fast Attack Craft(Fast/Raid), Attack Submarines (Support), Littoral Combat ship(Special) or Corvette and a Frigate(Heavy). The Aircraft Carriers and Destroyers are probably a little to big, unless there's ocean maps?

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WinterPwNd^
WinterPwNd^ - - 236 comments

Great but, please if it's possible use the original flame tank skin, this one doesn't kinda fit in, and i have a question, why are you using the nuclear battle master instead of the original one, or it will be replaced later on with its original one?

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:Nemo:
:Nemo: - - 1 comments

Sorry for a noob question but is there a way to disable that horrible autoheal? It's making this far less enjoyable than it could be :/ otherwise this mod looks just perfect!

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Slava2007
Slava2007 - - 5 comments

why this mod is going to ra3 [Ra3 sucks with stupid cartoon graphics ]
c&c 3 tiberium wars is better with it DArk atmosphere

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Tquilarius
Tquilarius - - 81 comments

The RA3 sarge engine are much better in stability specially net code

The atmosphere changed if he intruduce more zero hour content

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WinterPwNd^
WinterPwNd^ - - 236 comments

An other thing, the Inferno cannon's range is probably 2x shorter than its actual one, and the defences like the prism tower, tesla coil and the rising sun's arirely thing outrange them which basicaly makes them pointless.

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Trelotrino
Trelotrino - - 5 comments

Yeah but thats why they have the nuke cannon. Im sure this will clear up in the next releases.

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WinterPwNd^
WinterPwNd^ - - 236 comments

Yea but that makes them pretty much useless.

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Trelotrino
Trelotrino - - 5 comments

You did a very nice job here on the units, keep up this good work and the mod will be legendary!

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silent_6
silent_6 - - 3 comments

When will you release full mod?

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morganio
morganio - - 189 comments

looks damn nice, tracking.

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Guest
Guest - - 689,082 comments

How can i install it for the Origin C&C Ultimate Edition??

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djchinaman
djchinaman - - 16 comments

i love ZERO HOUR versions .....

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Swordrocks
Swordrocks - - 12 comments

Is this there for everyone else too?
The toxin tractor for GLA costs 5$ and takes 10 mins, wth??? o.O
Other than that its really epic :3 Keep up the good work.

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Swordrocks
Swordrocks - - 12 comments

Sorry for double commenting, but i forgot about the SCUD launcher.
It has very low range and because of that the prism tower, tesla coil and wave force tower can hit it so it can fire only 1 scud before dieing :\
Also the SCUD launcher just moves around randomly after its SCUD hits the target. Because of this, it becomes really vulnerable to enemy units and i have to charge to destroy towers while USA can use aircraft. This is really annoying when you are managing two or more armies :|
I just hope these gets fixed on next release coz GLA is my fav :D

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Guest
Guest - - 689,082 comments

I downloaded the file, but where do you put them to make the game work?

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sunches92
sunches92 - - 1 comments

Hello, just install this mod and I was happy. It's great work, really. But there are some bugs, hope you'll fix it) And I think, that you need more balance. Buildings destroyed very quickly.

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Guest
Guest - - 689,082 comments

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bulentkara28
bulentkara28 - - 6 comments

I downloaded the file, but where do you put them to make the game work ???

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Guest
Guest - - 689,082 comments

You Have to put the files in this path - "C:\Users\Your Name\Documents\Red Alert 3\Mods\GenEvo", Then open the C&C 3 RA Control Center and load the mod from there.

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bulentkara28
bulentkara28 - - 6 comments

Do I need to install uprising

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Guest
Guest - - 689,082 comments

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