We start closed beta for Legends of Eisenwald. It starts with access for Russian-speaking community and in near future we will give access to the English-speaking community. Closed beta gives access to the entire store content fo the game. The main task of the CBT participants is to play through the entire story and make sure it can be played to the end.
We are starting to send out invites to all who signed up on Steam! In the closed forum of CBT group participants can find information about current state of the beta and other details.
HOW WILL IT HAPPEN?
Most likely, the first group of players will test the Russian version only. The English version is being worked on at the moment (translation/adaptation and editing). Once the content is ready and translated, the English group of players will join the CBT.This is one of the last steps towards the release and once we see that the story is ready, we will be ready to announce the release date.
HOW TO GET INTO CBT?
In order to apply for this closed beta please post your System configuration (processor, RAM, video card, video card RAM, screen resolution, operating system, antivirus program, system language) in this topic here (English): (link)
For CBT we need a limited number of players. To select players we will use the information you provide plus Steam statistics regarding the number of hours in game. Anyone who has our game in Steam library can apply to participate in the beta test. There will be no CBT with the DRM-free version.CBT participants need to be able to play at least 50 hours in order to complete the campaign. We will have a dedicated forum for feedback. At the end of the beta testing we will ask the participants to fill out a survey and send us their ending of game and the end of the chapters saves.
And we will ask all CBT participants to do this responsibly. The content of the CBT is confidential and we appreciate your respect in keeping discussion regarding content limited to the dedicated forum. Please note that due to CBT results the game will be changed accordingly and polished, so your impression from the testing will differ from the one you will receive in the final version of the game. This is especially true for in-game text.