As promised in our last update, we have released renders of the UTF Corvette and concept art of the UTF Sheldon (which is the largest capital ship in our mod).
The UTF Corvette was made by our sound guy, UncleBob. Yes, you read that right, our sound guy made that capital ship model! Everyone has a hidden talent apparently! The Sheldon concept image was created by Dete.
The UTF Corvette is quite small compared to other capital ships, but it will definetely play a major role in covert-type operations!
The other capital ship I'm going to show you guys today is the NTSS Sheldon, the biggest warship that will be featured in ES. Named after General Sheldon, the founder of the UTF, the Sheldon is nearly 100 years old and serves as the UTF Flagship.
Click on the images to go to the full-size images in our gallery at our website.





That brings the update to a close, next week if you're lucky, we might be displaying map concepts and maybe another capital ship!
Make sure to visit our main site to view even more Eternal-Silence Media!
~Iced_Eagle
Humm... I have played a lot Battlefield 1942: Galactic Conquest on space maps, and ...work, Its fun to drive or protect enormeous motherships. I have also play Star Wars: Battlefront with a much less enjoyable experience because maps where smaller, maybe by engine limitations.
I have strong positive feelings about this mod, but I am unsure about the engine decision. Good luck, anyway :D
The engine is the best one out there for us.
We tried to make Eternal-Silence on Battlefield1942, and it was way too hard to do the things we wanted.
In the end, HL2 has everything we need. Large player count (the engine can hold up to 256 players, but no server will obviously be able to handle it, but it's nice to know the ability is there), high-resh objects, great physics/materials system, etc etc
Thanks for the comments though! They are much appreciated! :D
Who say 256 is imposible?
256 players are posible on GIGAbit ethernet LAN party. (Anyway I doubt the HL2 engine has been tested on that big n# of clients (so will crash before, by some nasty *dumb* error somewhere).)
Lets the gods of netcode precission help this mod :D