Post news Report RSS Cangelog of version 6.06

Changelog for the version 6.06 of the HZM Coop Mod for EF2

Posted by on

Added: Example Maps for all new triggers named like: prf_trigger_*
Added: If a map has no own level-script the coop mod is using default.scr to provide the current map with all coop script assets
Added: Support for map-prefix sp_ meant for singleplayer maps (sp_mymapname)
Added: Camera entity to the entity list for the Überradiant
Added: New trigger trigger_coop_actor_ai - Turns ON/OFF actor ai.
Added: New trigger trigger_coop_actor_walkto - Makes actor walk to a info_pathnode
Added: New trigger trigger_coop_actor_playdialog - Makes actor say a dialog
Added: New trigger trigger_coop_actor_death - Activates entity if target actor dies
Added: New trigger trigger_coop_actor_fieldofview - Sets field of view of actor
Added: New trigger trigger_coop_actor_turntowards - Turns actor towards entity
Added: New trigger trigger_coop_actor_headwatch - Makes actor watch entity
Added: New trigger trigger_coop_cinematic_start - Starts a cinematic sequence
Added: New trigger trigger_coop_cinematic_end - Ends the current cinematic sequence
Added: New trigger trigger_coop_cinematic_fov - Sets field of view on cinematic camera
Added: New trigger trigger_coop_cinematic_followpath - Makes cinematic camera follow a splinepath
Added: New trigger trigger_coop_cinematic_cuecamera - Sets current cinematic camera
Added: New trigger trigger_coop_cinematic_skip - Allows to skip current cinematic sequence
Added: New trigger trigger_coop_entity_animate - Allowing to animate Entities (including Actors)
Added: New trigger trigger_coop_entity_visivility - Allowing to show, hide, and depth-hack entities
Added: New trigger trigger_coop_entity_scale - Allowing to scale Models of entities
Added: New trigger trigger_coop_entity_health - Allowing to set, add, take health and to handle Immortality
Added: New trigger trigger_coop_entity_warp - Moves Entity to the given position
Added: New trigger trigger_coop_entity_transport - Beams Entity to the given position
Added: New trigger trigger_coop_entity_visibility - Sets visibility properties on entity
Added: New trigger trigger_coop_entity_contents - Sets contents properties on entity
Added: New trigger trigger_coop_entity_bind - Binds entity to a master entity
Added: New trigger trigger_coop_entity_archetype - Sets archetype of entity
Added: New trigger trigger_coop_entity_viewmode - Makes a Entity visible for players only if in specified Tricorder-Viewmode
Added: New trigger trigger_coop_door_manage - Allowing to open, close, unlock and lock doors
Added: New trigger trigger_coop_player_message - Showing a message to a player or all players.
Added: New trigger trigger_coop_player_item - Giving a item/weapon to a player or all players.
Added: New trigger trigger_coop_player_ammo - Giving ammo to a player or all players.
Added: New trigger trigger_coop_player_foreach - Triggering targets for each player on server.
Added: New trigger trigger_coop_player_hud - Allowing to add gud to player ui
Added: New trigger trigger_coop_mission_complete - Showing a message to a player or all players.
Added: New trigger trigger_coop_console_message - Printing a message to the server game console
Added: New trigger trigger_coop_trigger_enable - Allowing to Enabele/Disable triggers
Added: New trigger trigger_coop_mission_objective - Allowing to set Coop Objectives Items
Added: New trigger trigger_coop_mission_tactical - Allowing to set Coop Objectives Tactical info
Added: New trigger trigger_coop_mission_story - Allowing to set a Backgroundstory
Added: New trigger trigger_coop_mission_marker - Allowing to set a Missionmarker (on radar)
Added: New trigger trigger_coop_world_physics - Allowing to set physics properties of level
Added: New trigger trigger_coop_world_weather - Allowing to set weather properties of level
Added: New trigger trigger_coop_world_fog - Allowing to set fog properties of level
Added: New trigger trigger_coop_world_viewmode - Allowing to add avilable viewmodes on level
Added: New trigger trigger_coop_world_broken - Allowing to add items to the broken-list on level
Added: New trigger trigger_coop_world_water - Allowing to set water color of level
Added: New trigger trigger_coop_game_save - Allowing to create a savegame for singleplayer use
Added: coop_hatoriaOutpost - Multiple Cinematic sequences for better story telling
Changed: coop_iceStation - Changed shader/texture of water
Changed: COOP_BUILD to 606
Removed: Global Coop Script Variable coop_build.
Fixed: coop_hatoriaOutpost - Explosive Crate missing local string description
Fixed: mp_timelimit interpreted as seconds instead of minutes, ending a game in seconds instead of the intended time
Added: #s Additional uservar variables to entities uservar5 to uservar10 can now be utilized
Added: #s Messages of regular Triggers are now also printed to the player hud in multiplayer
Fixed: #s globalcmd.cpp, fixed spelling issue of script command "setStringScriptVariable"

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: