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Game Programmer process: Gameplay codding and other things.

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Game Programmer process

Our programmer had many hours to find ways to implement all the various elements of the game 
and in the most optimized way possible.
Like the different platforms, moving, fadding and balance, which are still in progress.
As we don't have a defined character yet, we decided that we would use a free pack of Unity from
Ellen for now: Assetstore.unity.com


At first, it looked like this

Screenshot 9


Reference: Game Programmer, André Amaro (Studio Akemi)

Gameplay Unstable form test


Reference: Game Programmer, André Amaro (Studio Akemi)


Player size comparison

Screenshot 21


Reference: Game Programmer, André Amaro (Studio Akemi)

Bugs to fixe

Screenshot 54


Reference: Game Programmer, André Amaro (Studio Akemi)

Distance from our physical body of the Unstable form



Screenshot 15


Reference: Game Programmer, André Amaro (Studio Akemi)

Written by the Game design, Marina Marques


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