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All will be fixed. I just removed all fighter properties of the game, exept for fighters and bombers ofcourse.

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I am trying to fix everything that went wrong with the first release. I am shitting and talking with a little voice in my head that gives me ideas and good advice. You don't have to understand that, just understand this:

I am redoing balance. No more paladin spawn that no centurion army can stop. The hammerhead will be down graded to the ship it really is. A converted commercial liner. Centurion bigger, meaner and better. Leviathan more powerfull. Hammerhead less powerfull. Foray more powerfull...ect.

New strategies. I want to implement some ideas from the ages of star wars team. For example, the derriphan a little more powerfull, but extremely hard to destroy. Like the Gauntlet was in aosw. Also I will be removing/adding hardpoints to ships where I think it is nececary. Like the hammerhead loses the light turbolasers, replace them with heavy lasercannons, loses the heavy lasercannons in the back. Also the Leviathan will be stronger. The Ravager will lose the ability to target hardpoints. I mean that just like a corvette, you can't destroy single hardpoints anymore. Nihilus can hold the ship togather so you must destroy the whole ship in order to destroy sertain hardpoints. (Cost will be raised for balance, so no shouting that it's unfair.) And one more thing. I have played as the sith empire over and over again to try to beat the republic in skirmish, because you guys said the republic was to weak. well, NOT. maybe I just suck, but they are not weak past level 3 or so.

So for now I'm focusing on the stupid commandbar bug, I'll remake it and only up in tga files. That should take care of it once and for all.

So I think a new fix will pop up these days. Not next week, because I'm on vacation with my parents and girlfriend.

Geroenimo

Comments
RandomAsianPro
RandomAsianPro

Sounds like a plan, and have fun on vacation :)

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DDguy
DDguy

good, good.. have fun!

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Jeroenimo Author
Jeroenimo

thanks, you to guys

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obliterator789
obliterator789

I hope you keep the movement for larger ships the way it was, that was pretty cool, just fix the bug where they get stuck inside eachother. Also, there was an issue with ships NOT fireing at all unless they were in a certain position, which is a bit annoying. Maybe make cannons on ships fire with a larger field of fire, and I also suggest implementing better laser projectiles because the ones from this release were kinda hard to see moving to the enemy ships. Other than that, this mod has been the best i've played in ages, cant wait till the next release, hopefully it will have land implemented!!!

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ricke
ricke

Have a nice vacation, you have totally earned it!
and thanks for a super nice mod!

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cg0913
cg0913

great have a fun time and good work on the game it's fun so far.

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Wizardknight
Wizardknight

I have to say the Hammer-head isn't a weakling warship, all things considered it was a well rounded reliable vessel that could fulfill many roles and could be produced at a reasonable rate. The Sith just had bigger ships and because of the Star Forge had more of them.

Have fun on vacation.

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Jensaarai
Jensaarai

You're absolutely right. The Hammerhead wasn't a converted liner, it was a compact battleship designed during the old sith wars.

BTW, can you make the point-defence lasers more rapid-fire as seen in KOTOR 2?

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Jeroenimo Author
Jeroenimo

Hey guys, just checking from my leptop here, thanks for all support guys :-)
I'll get back to the mod when I get back home in a couple of days. I had a great time here and I also used it to step away from it all and get some better ideas. I already have some so in anyway my vacation was a succes. Expect a new release in a few weeks.

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