Unfortunately, there have been a few major bugs that have popped up after having released the most recent version of Clan Quest Mod. Of course, I don't want to leave fans stumbling in the dark, so this patch fixes two such issues that have cropped up so far.
This patch for Clan Quest Mod 3.0, fixes the following issues:
- Removes Gary's home phone call from occurring prematurely
- Fixes the Gangrel Clan Quest, so that Knox will give you the quest item.
- If you already talked to Knox, you'll be given the quest item before speaking with Beckett the next time.
This is just a patch, so you have to install it on top of version 3.0. One more step, but this also keeps the download size to the bare minimum. And another bonus: installing this patch will NOT invalidate your saved games!
I encourage anyone else that may stumble across problems to report them here, or contact me by email.
Enjoy the mod!
Link?
Check the mod page.
When I visited the Blood Bank from the final Taxi Ride, my only dialogue option with Vandal was "1. I do not have a valid response." And then it would just release me to the blocked-in set-piece of the Blood Bank, with no escape. This was when using v. 3.0
I stumbled upon issue. First, I can't seem to find the key to Jezebel Locke's room and after googling there was some issue with it prior to unofficial patch 6.0 but this mod contains 7.9 right? Anyway, could someone point exactly where it is in case I just missed it.
Anyway, when I'm heading to her room now (after trying to use the cheat function via console to get that item) the game freezes in a random dialogue (I think it's with my companion) when I reach floor 5. What am I suppose to do? This is with 3.0.1 and VTMB bought from DotEmu.
There's a big problem with the Tremere quest in the simple fact that the MUSIC IS SO LOUD YOU CAN'T HEAR THE GHOSTLY NPCS THAT ARE PRACTICALLY whispering in faint voices with ghostly echoing, making the quest kinda hard to finish.
Just in case you are still developing this mod (I mean, maybe working on version 4 or so), I would suggest you to add more companions, to reflect the backgrounds Allies, Herd and Retainers from original pen and paper vampire the masquerade. Even a neonate can get powerful servants using blood binding, and a weak neonate, without a sire, would try to get at least 1 or 2 human servants (maybe even turn them into ghouls) to secure a blood source and get some muscle backup. And of course would want to get allies that actually help you when you are in troubles, instead of using you to run errands, I mean, if the character saves Tourette, or seduces Jeanette, she should totally become a companion. Ash too, he owes the character his life and also needs a purpose to live, and VV supposedly can fall in love with the character, she should join him too (and these 3 NPCs would not even require AC to form a team with the character). At least, generic humans should be added (like prostitutes and blood dolls), and after all, players are not forced to add companions, if they don't want to.
Thank you Burgermeister. Where is the link for the Bug Patch 3.0.1 ?
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In case your still working on this mod I geet a CTD after starting the Kue-Jin quest