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Brutal Nature 0.46 released with a new underground NPC and major netcode improvements.

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Brutal Nature 0.46 released with a new underground NPC and major netcode improvements. We also have a new trailer!

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!


Brutal Nature 0.46





  • Fixed all known bugs
  • Added new Spider NPC.
  • Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
  • Added history buffer for player packets so weapons fire could use the position of objects as it was when the weapon was fired with lag taken into account.
  • Added interpolation between user updates.
  • Added interpolation between NPC updates.
  • Added lag compensation to NPC packets.
  • Added option in cfg file for mouse cursor to restore to last known position or centered when you enter GUI mode.
  • Added underground NPC spawning.
  • Changed NPC's to follow the terrain better and will not climb up or walk through walls of 8 height or taller. They will also avoid very deep pits.
  • Changed tool recipes start at 1.0 produced per recipe for copper instead of 0.5.
  • Increased size of NPCs slightly.
  • Improved NPC update code, merging multiple NPC updates in a single frame into one packet and updating NPC's based on the distance to user.
  • Improved some material descriptions.
  • Reduced amount of tools consumed when making other tools by about 60%
  • Reduced silica glass requirement of graphite electrodes from 5 to 2.
  • Fixed category setting of several items.
  • Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
  • Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
  • Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
  • Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
  • Fixed bug where material preview would show up in main help menu.
  • Fixed bug where screen capture software was not recording the mouse cursor.
Post comment Comments
my_medieval_soul
my_medieval_soul - - 79 comments

Are you ever planning on animating the animals?

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BlackMoons Author
BlackMoons - - 121 comments

Yes.

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SinKing
SinKing - - 3,119 comments

"Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs."

The kind of bugs you have to expect when making games is really weird. Finding out alone that it only happens after exactly ten seconds must have been some detective work ^^

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BlackMoons Author
BlackMoons - - 121 comments

Yes. You had to join such that 10 seconds server time occurred between your connection and the client finishing initialization (About a 1 second window). Was very difficult to track down but really needed to be, not being able to see NPC's is a huge bug and I give bug fixes a very high priority. I had only ever seen it happen maybe 5 times in several thousand logins but its a great feeling to have it fixed.

Being able to reproduce a bug is 9/10ths of the work to being able to fix it, so this one was very hard to fix.

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RaptorJesusGames
RaptorJesusGames - - 132 comments

Looks pretty cool! Are you working on a mac version?

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BlackMoons Author
BlackMoons - - 121 comments

Thank you. Sorry I am not working on a mac version as I do not have a mac to compile or test on.

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Guest
Guest - - 689,092 comments

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RaptorJesusGames
RaptorJesusGames - - 132 comments

I have a mac, I can test it if you like

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BlackMoons Author
BlackMoons - - 121 comments

Sorry, it needs more then someone to test it.

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ZoraSWE
ZoraSWE - - 2 comments

Are you planning on adding native oculus rift support by any chance? :)

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BlackMoons Author
BlackMoons - - 121 comments

I have considered it. Don't have one yet but they seem rather cool.

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