Post news RSS Break Blocks Menus

We all know menus aren't a very exciting aspect of games, but they've gotta be done, and they must be functional. It also helps to add a little pizazz to them, as you'll see in the video.

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We've been focusing on hooking up the final menus for quite some time now. We have certainly underestimated how much effort must go into a menu system, even after you've created all the GUI element functionality. I assumed that plugging in new assets would only take a few hours, but our Art Director, Noah Wood, would never settle for just replacing the purely functional menus I had previously made. Noah had a whole different vision for Break Blocks' menus and I've gotta say that he's right, as you'll see in this video:

Aside from our menu focus, we've continued to get everything lined up for the Early Adopters Program, which is currently guesstimated to be ready in May. It may still end up opening in June, but we believe May is a definite possibility given our recent progress. Stay tuned for more details:

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Pretty slick :)

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Xienen Author

Thank you, sir =)

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