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Blacksmith Devlog Day 1: Introduction, today's work and projected timeline.

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A fairly long Devlog for Day 1.

It’s the first day starting this log. It’s been 4 days since we released the trailer and website. It’s the first Monday since I’ve stopped my day job as an English Tutor in Madrid, Spain. It’s been about 6 months since I started working on Blacksmith, and exactly 10 months since I opened up Unity and started learning to program games. It’s been nearly 3 years since I quit as a freelance Video Editor and film maker and moved to Spain as a teacher and 1.5 years since I met Maly. In a couple weeks I am turning 31.

From today I’ll be logging my progress daily. I expect these to only be about a paragraph long. Each week on Thursday we hope to be releasing something new and exciting like a trailer or big announcement.

It’s taken a long time to get Blacksmith to the point of having a Trailer and being a playable game. This week we are preparing to release a demo for testing purposes and to help get the word out, so this week that is the priority. Today, after a big list of bug fixes and an overhauling of the ‘Songsheet’ code (the ‘whack a mole’ smithing mini game), it’s time to include a whole bunch of new Weapons and Armour into the mix.

We plan to release a projected timeline, but here is a rough idea of where we are since this is the first Devlog:
We have split the project up into the Stone Age, Bronze Age, Iron Age, Industrial Age etc.
Stone Age: Having a basic concept of the game working. Ended July 2017.
Bronze Age: Having a demo of the game that fully functions and is representative of the final product. This phase is almost complete. I need people’s feedback to make this happen.
Iron Age: The game is good enough, at least, for Early Access, with a clear beginning, middle and end to the main story.

We expect the Iron Age to be finished by January 2018, but what we feel we are capable of fluctuates violently. This is our first time making a game but things are moving faster than we could have imagined.

Maly is focusing on improving the website today, adding the Press Kit and other fixes.

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