Post news Report RSS Black & White 2: Redux Version 1.5

Version 1.5 testing and minor stuff.

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Hello everyone,

version 1.5 is currently in its testing phase (you can participate in testing as well, just write me here on moddb or somewhere else about it and I'll send you the in-development version).
The new update is mostly about bug fixing but also aims to increase replayability by adding new events to the campaign after you finish it for the first time. I also added the "Did You Know Signs" which.

Before I give the changelog to you: I got asked several times during development of the mod where people could support me a bit further so I secretly launched a patreon page. I will post everything there which I normally wouldn't, for example early version of the current development state so you might want to check it out.
But for now here is the changelog for the 1.5 version:

Additions

  • Added an extended mode which activates new scripts in campaign. It gets available on gods playground once the player completes the last land
    • Enemy creatures are bigger / stronger
    • Adjusted impressiveness values
    • New AI behaviours
  • Added Did You Know from vanilla BW2

AI

  • Improved AI gatehouse management

Balance

  • Changed mana regeneration
  • Aztec siege on the 10th land now lasts longer depending on difficulty
  • Adjusted comet and thunderstorm spell
  • Increased time slightly until aztecs will start their siege in the 3rd aztec land
  • Platoons of a town are now deleted if respective town migrates

Fixes

  • On-save crash might now be less due to much smaller migrations
  • Fixed lose dialogue sometimes playing in first japanese land unintentionally
  • Land 6 kidnappers house will no longer spawn if the location is viewed
  • Fixed player sometimes being unable to win a campaign land
  • Improved how win conditions in campaign are checked
  • Fixed a crash when AIs tried to capture a settlement
  • Lowered alignment bonus the player gets for killing skeletons since he got too many good points
  • Lowered overall villagers amount to decrease chance on save crash
  • Fixed a bug where enemy stack ups platoons in land 7 nearest the japanese town from the player town
  • Improved how AIs fire epics in campaign. Hopefully fixed the bug completely where the AI wouldn't fire epics sometimes (especially hurricanes)
  • Improved logic of marauders quest in land 4
  • Improved logic of skeletons quest quest in land 10
  • Fixed creature mocking dialogue in first aztec land
  • Fixed a bug where the player got infinite epics sometimes
  • Fixed a bug with housing-capacity bonuses
  • Fixed a bug where the main script in serveral campaign maps would hang up sometimes
  • Many other fixes and improvements
  • Fixed duration of firerain in land 10 ignoring difficulty
  • Several other fixes and improvements

Other

  • Changed aztec warning horn for enemy troops retreating in last japanese land to a japanese warning horn during siege on hard and very hard difficulty
Post comment Comments
TwilightBringer
TwilightBringer - - 102 comments

I am getting a crash on Aztech land 9, some time after using a modded meteor epic on an enemies town. This is after both the Japanese and Norse Armies have joined up. My population is 572/790

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darkhunt333
darkhunt333 - - 1 comments

******* sick dude.

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Guest
Guest - - 688,627 comments

How do I adjust the difficulty settings?

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Boxhead78 Author
Boxhead78 - - 162 comments

It's a scroll on the gods playground where you can adjust difficulty

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

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