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Greetings. Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this through. Currently, we're moving along at a steady pace, despite recent troubles with the team again (we lost another coder. What is up with that?!).

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Greetings.

Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this through.

Currently, we're moving along at a steady pace, despite recent troubles with the team again (we lost another coder. What is up with that?!). I cannot make an accurate prediction on the BetaV2 release as of yet, because we are still sorting stuff out from the change in duties. My best estimate is the end of September. This isn't set in stone, as problems tend to have a way of "popping up".

If you've been largely in the "dark" (pun intended) as to the major changes for the BetaV2 release, here's part of the list:
- Six-slot weapon configuration
- Health meter fixes
- Weapons with partial function
+ Falcon 2
+ Combat Knife
+ Dragon

New ideas are always being thrown around. If you want in on the action, please visit the forums.

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