The Thrive devteam knows you're all waiting for the game, with varying degrees of patience, and we want to try to get you all involved in development as much as possible, because we know that regular people have great ideas and insights. That's why we're letting all of our ModDB and Facebook fans in on a little bit of a contest.
Part of our new concept for game evolution is the use of specific biomes to structure evolution. These biomes allow us to specify what organisms fit where within the game, and how they can evolve. I'm not going to lay down all of the specifics, but if you're interested in any sort of alien environment (which you probably are, if you're reading this), this is for you.
The development team wants to include a lot of biomes in the game, and have them be very diverse, and the best way to do that, of course, is get as many people as possible working on them. Yes, we're asking you, our fans, to create biomes for us.
Now, before you get started, we have a few guidelines for you to follow. First off, remember that this is a realistic game, and we want realistic biomes. Keep that in mind as you create your biomes.
-you may submit as many biomes as you like
-submit your concepts in the comments below. If you have multiple and don't want to submit them all in comments, you can PM them to Revolutionary Games.
-you must use the following template
occurs: Where does the biome occur on a planet?
resources: What resources are in the biome? water, minerals, etc
elevation: Where is the biome above or below sea level?
climate: What is the temperature and the weather generally like?
topography: Is your biome flat/hilly/mountanous/etc?
biodiversity: Are there a lot of organisms in your biome or only a few?
autotroph niches: plants: see below
heterotroph niches: animals: see below
other: Anything special you have to say about this environment.
For the "Niches", please use this reference. Don't name specific animals or plants, just generally what kinds you might expect to find.
Tiny= 1-20 cm largest measurement (up to the size of a rat)
Small= 21-100 cm largest measurement (up to the size of a big dog [based on my yellow lab])
Midsize=101-300 cm largest measurement (up to the size of an adult male polar bear)
Midlarge= 301-700 cm largest measurement (up to the size of a killer whale)
large= 701-1500 cm largest measurement (up to the size of a T-rex)
huge=1501-4000 cm largest measurement (tops off at larger than blue whales (25m))
gargantuan=4001+ cm largest measurement (the world's talles tree is to 83 meters tall)
That might seem like a lot, but it's really quie easy to do. if you're not sure on any of the categories, just leave it blank, and we'll fill them in if your biome gets chosen. Here's a few biomes our development team has already created.
developers wrote: Tidal Forest
occurs: where land meets ocean (or a large body of water) on a planet with a strongly attractive moon
elevation:dependant on moon's gravity +/- tide height above/below sea level
climate: 10-70 celsius
topography: gently sloped towards ocean
biodiversity: very high
autotroph niches: all except for huge and gargantuan
heterotroph niches: tiny to midsize amphibious carnivore, tiny to midsize amphibious herbivore, tiny to midsize flying carnivore, midsize carnivore (nonamphibious)
other: Has lots of corals, wich provide a very complex ground covering and trap pools of water inside their networks.
developers wrote: Cloud Forest
occurs: In Mountanous areas with high moisture
resources: Primarily dirt, abundant water, and it's own biodiversity
elevation: 500 m to 4000 m above sea level. * Elevation depends on planet average temp - the higher the temperature, the higher the clouds form and the higher the forest.
climate: About 8 to 20 C average temp, and about 500 to 10000 mm/year of rainfall. Atmospheric conditions will be altered by this biome.
topography: Required = one side slopes downwards towards the ocean, one side reaches much higher than the cloud forest to create the rainshadow effect.
biodiversity: High. Diversity of woody plants is lower than in similar forests at a lower elevation.
autotroph niches: All. (Redwoods are Gargantuan) Also, epiphytes (bromeliads, spanish moss, mistletoe) and "parasitic" plants.
heterotroph niches: up to midsize, herbivorous, carnivorous and omnivorous.
other: Very high soil acidity, top layer comprised almost entirely of moss and peat. High Biomass and Biodiversity, stratified canopy.
developers wrote: Abyss
occurs: wherever there is open ocean with no bottom within required elevation
resources: saltwater, marine snow
elevation:1001- m below sea level
climate: very cold in most areas, almost 0 celsius.
topography: required= no topography
biodiversity: not very diverse, mostly empty space
autotroph niches: none
heterotroph niches: (all aquatic) tiny to midsize filter feeders, tiny to midsize carnivores
other: may share inhabitants with other ocean biomes, dependant on a constant marine snow of detrius. High probability of bioluminescence.
What are you waiting for? Get started on your biomes! We're not going to impose a limited number of winners, because we don't know how much our fans are willing to make, so there's a great chance your biome will be part of Thrive.