Time for a update news about beta 2 version progress.
It is nice to see that number of visits grew over 3000, as mod watchers as well. I'll try to post updates more frequently, one update every week. Now, what's new...
Mission 3 is almost mapped, still need to put enemies inside, plus scripting. Basic layout is over, there are still some textures and sounds missing. After that I'll do revisions with my beta testers, to see what can be also added (or deleted).
Mission 2, first part, received some bug fixes, like all dead scientist suddenly coming back to life again (talking about zombies !). I added ammo to be more visible and added more sounds, mainly to those silent doors. For a second part, I couldn't made proper story and level progress based on my old concept, so I started mapping it from scratch. Hopefully, I'll have basic layout done by the time of releasing Beta 2.
Mission 1, first part, I added a crowbar and changed a bit a puzzle with broken elevator, plus added a nice little elevator music :). Second part, I have plans about it (wrote them in my last progress update) but I still didn't done them.
Release date for Beta 2 is 1st November, and expect some screenshots in 2-3 days before its release. Still no exact release date for full version.