New entries on the bestiary, including some new monsters you will face in 0.2 version: skeletal warriors, ghouls, hooked worms and others. As always, everyone with a distinctive trait.
0.2 will probably be the last release without data files. Monsters and items start to become a lot, and I don't want to waste my coding time on them. In 0.3 I will move their definition to data files, and will make the tool that will make the data. Call it content editor. Hey, sounds good!