Post news RSS Battlegroup42 1.6 - RELEASED!

Finally the time has come: As announced, the Battlegroup42 team today releases version 1.6 of our modification for Battlefield 1942. We have been working on this version since November 2008 and the result is the most extensive and highest quality update of our mod so far, which by the way is getting 7 years old this year.

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The facts speak for themselves: 13 new maps are waiting to be discovered by you, containing a lot of new toys. We have 55 new vehicles,ships, planes and stationary weapons to offer. Most of them are replacing older models from the early days of the mod or models from the original game, but there are also a lot of completely new ones. Four new naval vessels, the Dutch armored car, the British gun tractor and the French fighter plane are only a few examples to be mentioned here. But that´s not all: There are 17 new or re-worked hand weapons and a lot of new statics. Additionally there are many improvements "under the hood" as can be seen in the change log.

There you´ll find the simple sentence "many new effects made by MasterChiefRulz" behind which there´s a small sensation. After working very long on them MCR finally gave us his new effects which we integrated into BG42 at once. So look forward to many new cool explosions and other effects, giving you a whole new visual sensation. A video was planned to give you a jaw dropping preview, but unfortunatly our video artist Scottsman got some trouble with his PC, and the video isn´t ready yet. Sorry, but this means you have to download BG42 1.6 to see all those wonders!

Last but not least we want to take a look at four of the new maps which made it into the mod last minute. The first is a map from our new mapper Afri Cola is "Uelzen" which represents the battles fought in and around this city in the Lunenburg Heath, which was attacked by British infantry and tank units in April 1945 and finally captured after several days of heavy fighting and great losses to both sides. Afri Cola made this a push map, so the control points have to be captured in the correct order. Just like in the real battle were the British had to advance street by street.


Our next new map was made by Sarge Surfat and plays at the same time, but several thousand kilometres further to the south, in the Po Valley. The Allies started a decisive offensive to break through the so called Gothic Line. During this offensive the last combat action of paratroopers in World War II took place. They were 114 Italian elite soldiers, remnants of the well known and feared Italian paratrooper divisions under British command. Dropped behind the German frontline their task was to cause confusion, hinder the German retreat, attack vehicle convoys and to keep important objects from being destroyed by the Germans.


Another several thousand kilometres away lies our next map. At the end of 1942, during Operation Torch, allied troops landed in the French colonies of Morocco and Algeria. Their goal was to relieve the threatened British Eighth Army and to cut off the Afrika Korps´ supply lines. Against the hopes of the Americans and British that the French would not show any resistance during the landings, the colonial troops of the Vichy French put up a fierce resistance in some places. When American troops tried to land in the Moroccan harbour of Safi it took them one day to take control of the harbour after heavy fighting and naval support. The map was made by Sarge Surfat.


The French are playing an important role in our next map too, but this time on the allied side. We´re talking about the famous battle of Bir Hakeim, which took place during the Gazala offensive of the Afrika Korps. Bir Hakeim was defended by the First Free French Division of General Marie Pierre Koenig, securing the flank of the British Eighth Army which was retreating to Egypt after the fall of Tobruk. The determined resistance held up German and Italian forces for 16 days, allowing the British to get into defensive positions for the first battle of El Alamein. Some of you might know this map already, it´s actually an older map which was created by zara5ustra years ago. Sarge Surfat improved and converted it for BG42.


And now we wish you a lot of fun with Battlegroup42 1.6. The MOB server is already running this new version and will run only the new maps for some days. You can download the mod from our website (check "Downloads") or the links listed at the end of this message. Check also our forums for new mirrors. Pay attention to our installation hints which you can found at the beginning of the 1.6 changelog. Here it comes:

Battlegroup42 1.6 Changelog

=========================================================
Battlegroup42 Mod for Battlefield 1942 BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942
=========================================================
Hardware Requirements/Performance Tips:

- We strongly recommend at least 2048MB RAM and a video card with at least 256MB RAM and a CPU with at least 2 GHz
- Do not try to play online with a connection speed lower than DSL/Cable.
- Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs,
file managers, e-mail programs, browsers etc. Make as much RAM available as possible.
- Check your ingame graphics settings. Reduce the screen resolution if necessary.
- defrag your complete hard disk at least once a month.
- Battlegroup42 only runs with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size
and the fact that modern onboard sound chips can handle 44kHz without problems.
- Hint: If you own a sound card which has 64 hardware accelerated channels (like the Audigy 2 for example) you can use
the following trick to play with 64 channels (which increases the amount of sounds played at once by a factor of 2 !):

-> Open the file "Default.con" with a text editor. It can be found in "Battlefield 1942\Mods\bf1942\Settings\
Make a copy of the file BEFORE changing anything !
-> change the line "Sound.setHardwareVoiceLimit 32" to "Sound.setHardwareVoiceLimit 64"
-> save the file
-> active hardware acceleration in the Sound menu of Battlefield 1942
-> play with 64 hardware accelerated sound channels :-)

=================================================
Battlegroup42 1.6 Full Client - 13th of July 2009
=================================================

Map fixes/changes:
- new pathmaps and ai files (made by miopalmo) for:
4105-operation_mercury
4212-tebourba_breakthrough
4212-tigers_at_tebourba
- new pathmaps and ai files (made by DACV) for:
4309-aces_over_italy
- new pathmaps and reworked strategicareas (made by Sarge31FR) for:
4407-barkmanns_corner
guadalcanal
- Coop fixes (made by Sarge31FR) for:
4409-nancy
4410-debrecen
4411-huertgen_forest
4412-wacht_am_rhein
4503-paderborn
- Coop fixes (made by Lotte) for:
4312-ortona
- Coop added for
4005-airfield_ockenburg (Coop made by Lotte from EoD mod and Sarge31FR)
4201-rabaul (Coop made by Lotte from EoD mod)
4208-kaukasus (Coop made by Sarge31FR, not yet perfect.)
4209-bloody_ridge (Coop made by Lotte from EoD mod)
4504-crossing_the_spree (Coop made by Lotte from EoD mod)
4504_seelow_heights (Coop made by Lotte from EoD mod)
- changed Ki-61 Tei to Ki-84 (bomber version) on:
4403-operation_ugo
4409-operation_stalemate
4505-shuri_line
- changed Zero to Ki-84 (fighter version) on:
4408-angaur
iwo-jima
- changed ZIS-5 to T-26 on:
4112-kalinin_front
- changed BT-7-2 to T-26 on:
4111-rostov
- new skybox (from EoD) for:
4410-debrecen
4502-battle_for_trier
- changed Willys jeep to GAZ 67 on all maps with russian forces
- changed T-34 to KV-8 on 4301-stalingrad_winter
- changed StuG III to Panzer IIF on 4301-stalingrad_winter
- fixed loading screen of Tobruk
- removed parachutes on 4502-siegfried_line
- changed FT-17 (both versions) to Landsverk M.36 and M.38 on:
4005-airfield_ockenburg
4005-grebbeberg
4005-kornwerderzand
- changed Flower class to Tribal class on:
4004-narvik
4306-operation_corkscrew
- fixed floating flag on 4310-volturno_crossing
- changed german flags to hungarian flags on all maps with hungarian forces
- fixed a clipping exploit on 4701-antarctica
- fixed wrong vehicle spawns on Stalingrad (Coop mode)
- replaced Boys Carrier with new Universal Carrier on all maps with dutch forces
- fixed some floating trees
- changed 4408-carpathian_defense to 4409-dukla_pass

Mesh/Code fixes/changes:
- changed Aichi E13A to F1M2 on Yamato battleship
- fixed COLs of ZIS-6 hull
- resized Mosin Nagant rifle to correct size
- fixed muzzle flash position on all handweapons and stationary machine guns
- fixed code of Maxim M1910, it´s now possible to hit the gunner with bullets
- fixed and reworked version of TrainStation_M1, with new textures and channel 3 mapping for Lightmaps (made by Bommel, original model by Smig)
- added channel 3 mapping for Lightmaps on bf1918 bunkers (made by Bommel)
- fixed repairing function of Boys and Bren Carrier
- changed Ju 88 bombload to 28 x SC50 bombs
- changed He 111 bombload to 8 x SC250 bombs
- changed ships hitpoints (increased for big ships, slightly decreased for small ships like PT boats)
- fixed dockrepair_supply code (now properly repairs and rearms all PT boats)
- fixed missing sounds for Vosper in low/medium sound settings
- replaced static seamines on Schnellboot with new ones in correct size
- fixed a bug in some artillery batteries which caused the camera to act weird in online games
- changed raft spawned by Vosper MTB
- fixed Fletcher torpedoes
- fixed entry point of Type 92 tripod MG
- new flamethrower effect (from EoD, slightly modified)
- added three passenger positions to LVT-4
- added missing vehicles to repairpad
- changed the M1 Garand code (can be reloaded anytime now)
- increased plane hitpoints to better reflect armor

other fixes:
- added missing objects into lexiconall.dat
- re-worked loading screens for some maps

New content:

MAPS
- 4005-battle_of_arras, made by Sarge Surfat (Coop made by Lotte from EoD mod)
- 4005-train_raid_at_mill, made by Sarge Surfat (Conquest only)
- 4106-battle_of_brody, started by =MAD=, finished by Sarge Surfat (Coop made by Lotte from EoD mod)
- 4112-flying_tigers, made by Sarge Surfat (Conquest only)
- 4204-channel_patrol, made by Sarge Surfat (Conquest only)
- 4206-bir_hakeim, made by Zara5ustra,converted to BG42 by Sarge Surfat and Sarge31FR
- 4211-safi_port, made by Sarge Surfat (Coop made by Lotte from EoD mod)
- 4307-tokyo_express, based on 4209-bloody_ridge (changes made by Sarge Surfat, Conquest only)
- 4309-battle_for_lae, made by Sarge Surfat (Coop made by Lotte from EoD mod)
- 4406-merderet_bridge, started by our late member Moeder Theresa, finished by Sarge Surfat (Coop made by Lotte from EoD mod)
- 4411-the_roer_plains, made by Sarge Surfat (Coop made by Sarge31FR and Lotte from EoD Mod)
- 4504-operation_herring, made by Sarge Surfat (Conquest only)
- 4504-uelzen, made by Afri COla (Conquest only)

VEHICLES/STATIC GUNS
- new Panther A and D meshes and skins (models made by Koricus, skins made by Postman, converted to BG42 by Sarge31FR)
- new Tiger I meshes and skins (model made by Koricus, original skin made by Koricus, additional skins by Sarge Sufat, converted to BG42 by Sarge31FR)
- T-26 (from BGF, converted to BG42 by Sarge31FR, additional skins by Sarge Surfat)
- Gaz 67 (from BGF, converted to BG42 by Sarge31FR)
- closed Kübelwagen, replaces open Kübelwagen on all winter maps (from BGF, converted to BG42 by Sarge31FR)
- new Panzer III meshes and skins (from BGF, converted to BG42 by Sarge31FR, new track meshes and skin by Tha Godfather)
- M26 Pershing (from FHSW)
- new winter and summer skins for Panzer 38(t), made by Sarge Surfat
- new SdKfz. 184 "Ferdinand" meshes and skins (from BGF, converted to BG42 by Sarge31FR)
- new SdKfz. 251 meshes and skins (from BGF, converted to BG42 by Sarge31FR)
- added closed version of Opel Blitz
- Pantserwagen M.36/M.38 (model and skin made by Nimrod6)
- new BA-64 meshes and skin (model by Koricus, new skins by Tha Godfather, converted to BG42 by Sarge31FR)
- new BT-7 meshes and skin (from BGF), winter skin by Sarge Surfat
- new KV-2 meshes and skin (from BGF), winter skin by Sarge Surfat
- new Sturmgeschütz III G meshes and skins
- SdKfz. 69 Krupp Protze with mounted Flak 38
- new Sturmtiger skin (with kind permission from Merciless Creations)
- special version of Universal Carrier for dutch troops (armed with Schwarzlose machine gun and Solothurn S-18 20mm at rifle)
- new Willys jeep meshes and skins (mesh and skin made by SimLac)
- T-34/76 Model 41 (model and skins made by Koricus, coded by Sarge31FR)
- T-34/76 Model 43 (model and skins made by Koricus, coded by Sarge31FR)
- T-34/85 Model 43 (model and skins made by Koricus, coded by Sarge31FR)
- SU-85 (model and skins made by Koricus, coded by Sarge31FR)
- SU-100 (model and skins made by Koricus, coded by Sarge31FR)
- SU-122 (model and skins made by Koricus, coded by Sarge31FR)
- SU-152 (model and skins made by Koricus, coded by Sarge31FR)
- Crusader Gun Tractor Mk I (model and skin made by Nimrod6, coded by Sarge31FR)
- Schwarzlose M08/15 machine gun, model and skin made by RuppDee
- 203mm Howitzer M1931 B-4 (from FHSW mod, converted to BG42 by Sarge31FR)
- new PaK 40 (from BGF, converted to BG42 by Sarge31FR)
- new Flakvierling 38 meshes and skins (from BGF, converted to BG42 by Sarge31FR)
- new Flak 38 meshes and skins (model and skin by Koricus, converted to BG42 by Sarge31FR)
- Solothurn S-18/1000
- 3,7-cm-PaK 36 (from BGF, converted to BG42 by Sarge31FR)
- 45mm M1937 (53-K) antitank gun (from BGF, converted to BG42 by Sarge31FR)
- 47mm SA mle 1937 (model and skin by Primergy)
- Ordnance QF 17 pounder (skin by Nimrod)
- Nakajima Ki-84 Hayate (two versions, fighter and bomber. Model and skin made by Chi-Ha from FHSW mod, converted to BG42 by Sarge31FR)
- Mitsubishi F1M2 (Model and skin made by Chi-Ha from FHSW mod, converted to BG42 by Sarge31FR)
- Aichi B7A1 Ryusei (Model and skin made by Chi-Ha from FHSW mod, converted to BG42 by Sarge31FR)
- new LaGG-3 model and skin (from BGF, converted to BG42 by Sarge31FR, cockpit made by RuppDee)
- MiG-3 (from BGF, converted to BG42 by Sarge31FR, winter skin by Sarge Surfat)
- Heinkel He 111H (model by Jourein, skin by Postman, converted and coded for BG42 by Sarge31FR)
- new P-40 wreck (made by RuppDee)
- Bloch MB.152 (basic model by SethSoldier/Cavesloth, wreck and cockpit by RuppDee, coded by Sarge31FR)
- Polikarpov I-16 (from BGF, converted to BG42 by Sarge31FR, cockpit made by RuppDee)
- Bf 109 F-4 (model and skins made by Postman)
- Bf 109 G-6 (model and skins made by Postman)
- Fw 190 (model made by Jammer, skins made by Postman, Cockpit texture by RuppDee)
- P-40 Tomahawk IIB (model and skins made by RuppDee)
- new cockpit view for P-38, P-39, P-40 and P-80
- Tribal class destroyer (model and skin made by Cabrio)
- Vosper Motor Torpedo Boat (model and skin made by Cabrio)
- Pinnace (model and skin made by Cabrio), replaces the fishing boat on Tribal class and Flower class vessels
- recoded Fletcher and Hatsuzuki destroyers (full bot support now)
- changed dual Oerlikon guns to dual 25mm Model 96 guns on Hatsuzuki destroyer
- japanese Yubari light cruiser (model and skin made by Cabrio)
- italian "MAS" torpedo motor boat (model and skin made by Cabrio)

HANDWEAPONS/KITS
- new DP 1928 machine gun (from BGF, converted to BG42 by Sarge31FR)
- Walther PP, model and skin made by RuppDee
- new knife for russian kits (from BGF, converted to BG42 by Sarge31FR)
- new knife for german kits (from BGF, converted to BG42 by Sarge31FR)
- replaced MP 18 with MP 28 (from BGF, converted to BG42 by Sarge31FR)
- replaced Sten in dutch medic kits with MP28
- Machete for australian kits (from TLB mod)
- reworked models/skins for Katana, Type 97 grenade, M14 Thermite grenade (made by RuppDee)
- Ka-Bar knife (made by Tha Godfather) for US Marines kits
- new M3A1 Grease gun (made by RuppDee)
- new dutch cap (made by RuppDee)
- V-44 Gung-Ho knife (made by RuppDee)
- 18" Machete (made by RuppDee)
- new Piat mesh and skins (made by RuppDee)
- Breda modello 30
- Breda 42 grenade
- OTO 35 grenade
- Carcano carbine
- new rifle grenade meshes and skins (made by RuppDee)
- M2-2 Flamethrower
- Solothurn S-18/1000 (replaces Boys in dutch kits)

STATICS
- bauernhof_complex_m1 (made by Mavy from OPK-Mod)
- bg42_cliffrock2_m1 (made by Geronimo|Ger)
- br52_m1 (model by Wyvern, texture by Tha Godfather)
- eckhaus1_m1
- factory_redbrick_m1
- factory_small_m1
- large_depot_m1
- schokakola_closed_m1 (model and skin by Tha Godfather)
- schokakola_open_m1 (model and skin by Tha Godfather)
- suburbhouse_1_corner_closed_m1
- suburbhouse_4_tor_closed_m1
- ThatchBarn_m1
- villagehouse1_open_m1
- water_tower_m1

OTHER
- many new effects made by MasterChiefRulez
- enhanced scrap metal effect made by RuppDee

=======================================================

Battlegroup42 1.6 Mirrors

=======================================================

Extreme Players:

SERVER :
Extreme-players.de

CLIENT:
Part 1: Extreme-players.de
Part 2: Extreme-players.de
Part 3: Extreme-players.de

BF-Games.net:

The community site Bf-games.net, a long time supporter of this mod, will offer a mirror as well. Please visit the site for more information.

Torrent:

Gameupdates.org alt1

Comments
Dreadacide
Dreadacide

NICE :]
BTW...wow.... thats a lot of reading... but well worth it...

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tnathan475
tnathan475

very nice

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tankbob
tankbob

fantastic keep it up u keep this game alive

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Danboe
Danboe

awesome.

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DedMustDie
DedMustDie

Good Job !

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mr_peters
mr_peters

Looks freaking awesome. I think I am gonna install my 1942 and play it ;)

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bakehouse
bakehouse

is there a patch so you can upgrade 1.5 instead of downloading all three files???

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AfriCola
AfriCola

No, only a v1.6 full release.

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4CH!
4CH!

Awesome work !

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N3uR0m4nT3
N3uR0m4nT3

Looks pretty damn good! Do small arms feature ironsights?

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AfriCola
AfriCola

Thx ! :)

No, Ironsights available. The team tested Ironsights in an older version or the BF:Vietnam mod can't remember anyway the players didn't like that feature => IS removed

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Mars_3K
Mars_3K

wow, folks still play 1942?!

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headshot702
headshot702

I keep crashing to desktop when I try to connect to a server. I guess that this mod is not Vista friendly?

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AfriCola
AfriCola

Vista is not BF1942 friendly ;)
Img146.imageshack.us
Img510.imageshack.us

I don't use Vista but maybe this could help you.

-------------------------
- Don't install BF1942 + mods inside C:\Program Files !
- Start the game as Admin and set compatibily mode to XP or ME.
- Shut down UAC in Vista.
- You are using no single core CPU -> "Link" one core to the game.
-------------------------

If it doesn't help please register in our forum at www.battlegroup42.de there are some other users with running BG42 on Vista.

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headshot702
headshot702

Few questions about your possible solutions. For the 1st bullet, I simply move my Battlefield 1942 folder out of C:\Program Files? And what is UAC? Sorry I am not very knowledgable in this stuff. Thanks!

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AfriCola
AfriCola

Hi headshot702 !

Check this out before trying step 1. + 2. ;) it's a thread from the old FH Forum at Filefront.
Tinyurl.com

-------------------------------------------

1.) "simply move"
You have to reinstall BF1942 because the entries in the Vista registry point at c:\program files if you simply move it that can cause internal problems. Is possible to change this registry entries per hand but without some advanced computer skills I won't do that cause you can kill your windows installation ;)

2.) "what is UAC?"
Tinyurl.com
Tinyurl.com

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headshot702
headshot702

Thank you AfriCola. By making the compatibility ME and unchecking run as administrator did the trick.

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oszee86
oszee86

awesome mod
congratulations for the modder team

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