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In this update we go over the battle system, what is in it now and what we will eventually do with it in the very near future.

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In this update, we go over what I believe is one of our premiere features of our game, the battle system. It has many unique systems that separate it from a lot of games in the genre. To get an idea of how it works, I will be doing some name dropping and examples in the following video.

The basic system are done but the following features will be completed when we reach our funding goal. To get a more thorough idea of what these features consists of please check out our video.

  • Positioning
  • Combos
  • Summoning
  • Environmental interaction

We are 44% and we are looking to have a huge day on tomorrow. This is the day we really need everyone to spread the word. We are doing as much as we can and working towards our next goal which is 50%. Since we are doing so well I have decided to release some more stretch goals. We hope everyone is enjoying what we are doing. We hope to be fully funded soon and we can not do it without your help, so please do as much as you can to spread the word and let people know how great of a project we have here. Follow us on facebook and twitter.
We also have made some backer badges. This is one of the things I feel we neglected in past campaigns. I have made many sizes so you guys can put them in your sigs on kickstarter as well as forums you frequent.

Kickstarter





Thanks again for all your support!

-Tyrell and Whitney White

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