The original poll:
A: Some tier 1 units getting a general health boost upgrade in Tier 3. VOTED YES
B: Reduce the melee damage of more advanced melee units (Nobs, Vanguards), so that they don't outpace T1 melees that much. VOTED NO
C: Rework heavy anti infantry rapid fire guns (heavy bolters, suriken cannons) to do a bit less damage overall. VOTED NO
D: Rework anti tank (rokkits, lascannons) or AOE heavy weapons (Plasma cannons, baneblade cannon) to fire less often, thus making all units survive for longer. VOTED YES
E: Increased base defeses and turret building. Should turrets be tougher, and more heavily armed? VOTED YES.
I'm still doing E for next release, and latest release has A implemented.
So I want to know how does that influence the B C D options from your perspectives.
Do I still go on and nerf damage overall? Or did the health increases fix that? Please tell me your thoughts and opinions on that, and add any balance problems you found.
Please say your vote in comments to this news.