Well, the boss of the 20th chamber is the “Acid Sphinx”, that is firing acid balls in all directions … fairly deadly! Moreover you must use the Sphinx as a platform to manage the level.
ChangeLog
2013-08-29
- added Chamber 20
- improved player’s controls (Generally more grip and less inertia. It’s now easier to jump/walk from edges. Shorter jumps are possible now. Hold longer the jump button to jump higher.)
- added Acid Sphinx boss enemy
- extended player’s animation (landing animation)
- added purple “perfect”-gem (appears by collecting all gems in a chamber, when lives are at maximum)
- added “Perfect!” game play (the 21th chamber will be locked until all 20 purple gems are collected)
- added a little perfect gem display on the upper right of the screen for each chamber
- added new crumbling platform (crumbling in time intervals)
- added broken ladders graphics
- added gems to chamber 1 and 2
- changed the gem arrangement in chamber 6
- added third chamber selection screen
- temporary kicked the training room
- added mouse animation
- minor graphic and game play adjustments
- changed walk range of the scorpion at chamber 9
- swapped the chronological order of chambers 6 and 7
- added a single spike in chamber 9
- several new tile graphics
Additional changes (2013-08-31):
- Increased player's moving speed
- Improved jumping controls (more grip when landing)
- Improved level design of chamber 19 and error fixing (the mouse isn't a barrier for the wooden box anymore)
- fixed an error in chamber 16 (now you can ride the wooden box)
- minor level design changes in chamber 14
- chamber 7 is a bit easier now (deleted a spike)
Hope you like!
