Post news Report RSS Azure Sheep: Part One Extended Release

Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more interesting. Also we are really grateful to Cyvo, who breathed a new life in it with his expansions.

Posted by on

What's new: scripts, soundtrack, models, dialogues, cutscenes(!) and a new chapter where you will revisit the familiar places.

You will be able to download Azure Sheep: Part One Extended here on ModDB:

ModDB Azure Sheep: Part One Extended Download Page

Or from the Steam Workshop:

Steam Workshop


Azure Sheep: Part One Extended Release


There will be one of the first stream walkthroughs of P1:Ex on russian:

Наверстатb_b's Azure Sheep: Part One Extended Stream on Youtube



Azure Sheep: Part One Extended Guide

Installation method:
*It is recommended for you to delete the previously existing asheep folder from the Black Mesa root directory*

1. Download the mod and unpack it;
2. Move the files into your Black Mesa root directory (*\steamapps\common\Black Mesa);
3. Launch the mod via one of the .bat files (asheep.bat for the new UI, asheep_oldUI.bat for the old UI).

Azure Sheep: Part One Extended Release


Critical errors
Recent testing of the mod on the latest BM public beta revealed a number of errors that lead to a crash to the desktop. Those errors do not reoccur, and after loading an autosave, you can continue playing.

Crashes on as_c3map01 and as_c5map03 map load.
To evade this you should lower Texture Quality. If it didn’t help – wait for fix to release.

Azure Sheep: Part One Extended Release

General recommendations to avoid problems

Do not try to set max quality on the options related to the following:
- Filtering;
- Dynamic Shadows (e.g Sun Shadows);
- Dynamic Light;

Recommended level of graphics: High.
This mod could conflict with the dynamic light/shadows on the new 1.5 public beta, and with the new Xen effects.

Other mods and addons
We recommend you to delete all previously installed mods/addons, which weren’t tested on the 1.5 public beta.

Azure Sheep: Part One Extended Release

P.S. Please note that this mod was made to work on the latest public beta, but it is also possible to play it on the non-beta game. After the mod’s release we will look into your new reviews and comments and find new errors and problems which we will try to fix in the near future.


Links

You can join and chat with us on Discord and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective Patreon


Your support really matters to us.




HECU Collective


Post comment Comments
mikegent
mikegent - - 52 comments

yay it is done!

Reply Good karma Bad karma+8 votes
neophus
neophus - - 573 comments

Nice ! I have to play it fot the the third time :D

Reply Good karma Bad karma+3 votes
MeatyCitadel
MeatyCitadel - - 135 comments

Only three times? ;)

Reply Good karma Bad karma+2 votes
jpag86
jpag86 - - 25 comments

Great, but a huge risk to make it compatible with a beta version of a game, if i was you, i only had released a version compatible with the 1.0 version, because is a stable version and on the back kept the definitive beta version ready for the final version of bm, and kept fixing the bugs i had.

Reply Good karma Bad karma+4 votes
mikegent
mikegent - - 52 comments

do you guys have a discord?

Reply Good karma Bad karma+2 votes
StavaasEVG Author
StavaasEVG - - 74 comments

We had one, but now it no longer exists.

Reply Good karma+1 vote
LeoJFC
LeoJFC - - 752 comments

It is a pity. :(

Reply Good karma Bad karma+2 votes
OnyeNacho
OnyeNacho - - 1,344 comments

Why does it no longer exists?

Reply Good karma Bad karma+1 vote
djibe89
djibe89 - - 280 comments

Super cool info !
Awesome work !

Reply Good karma Bad karma+1 vote
pillzman
pillzman - - 13 comments

I'm running into a soft-lock, during the garg sequence in as_c5map05 when the garg is on the ledge and you have to turn off the 4 red valves, he gets stuck up there and isn't properly where he should be during the cinematic to kill him on the bridge. So this soft-locks me from being able to continue.

Reply Good karma Bad karma+2 votes
pillzman
pillzman - - 13 comments

Upon trying it again the sequence seemed to correct itself but i'm still making the devs aware that this "could" happen.

Reply Good karma Bad karma+1 vote
StavaasEVG Author
StavaasEVG - - 74 comments

Well, same thing happened to me with Gonarch while playing Black Mesa, it could get stuck on something and i could not progress, so i think the problem is in how BM is handling scripts with spontaneous player actions.

Reply Good karma+2 votes
Guest
Guest - - 689,216 comments

This comment is currently awaiting admin approval, join now to view.

Onox792
Onox792 - - 146 comments

You guys nailed the part where you return to anomalous materials lab (and also Decay) and see how everything was being consumed and assimilated by the Xen fauna/microorganisms. It's really creepy knowing Freeman was there a few hours before.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: