From the entire 25 minutes of video data that we gathered on 14th of February, we are proud to present you 14 short videos. You'll see One Flag CTF runs, teams fumbling and even a western-like duel between two heavies!
First, a video pointing out team play on the blue team:
After nailing Moose and stealing the yellow flag, I try to make my way inside the red base to score. Unfortunately, the entire area was mined. Still, although I died, Hellraiser (he is the blue alien runner) manages to grab the flag and score! Now that's what I call excellent support!
The next video is the shootout between me and (again!) Moose:
The action takes place on Resin Pit. Note that from time to time, the reticle of the smartgun turns red, tracking the movement of the target. It could be that the tracking of the smartgun helped me win. Or the recoil of he minigun Moose was firing?
To see all the added videos (they are full of action, by the way ;) ), head to our video section on moddb.
Herr_Alien
man i wish i had alien vs preator
Well, to twist the knife clock-wise, have you watched also the remaining of the videos? They're pretty cool if you ask me :)
so the way it works is that each team can have any of the classes (alien, marine or pred) on the same team? That's pretty sweet! :D
The vid's are pretty impressive.
Thanks, I tried to do video captures with FRAPS when the action was kicking in :)
Yes, both red and blue team can have marine, preds, aliens and even synthetics on their side.
What we changed from AvP2 is the multiplayer gameplay. Frags won't matter here, what will matter is completing the objectives for each game mode.
Other than that, we kept the characters, their weapons and the look and feel of the maps.
so can aliens walk on walls/ceilings with the flag? It looks like predators uncloak when they get the flag (nice touch!).
Yeah, aliens can wall-walk allright, with or without the flag. Their pouncing (lounging) range however is severely limited while carrying the flag. Call it air drag, call it a move to save the gameplay, it is here to stay.
During the early beta tests (for version 1.0) Vemarkis (he's a member at moddb) pointed out that pouncing should be at least toned down if not removed all together if the alien carries the flag. I mean in 3 lounges, you could reach a base from the other one. A CTF map could be finished in under 2 minutes.
Anyway, we plan to document all these changes from regular AvP2 game play in a mod manual. Stay tuned :)