Post news RSS Asteroid Outpost Alpha 6.1 Released!

A new alpha version of Asteroid Outpost has been released!

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A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:

  • New entity: Missile Launcher
  • Floating mineral counts from miners
  • Solar stations display their power level
  • Replaced words with icons where I could
  • Progress bars in the selection information
  • Upgraded how performance is measured (use -p to enable the performance graph)
  • Using AngularJS to simplify data changes on the HUD
  • You can now go back to the main menu from inside the game (wow, right?)
  • You can win and lose scenarios now
  • Scenarios have missions, and if you complete them all, you win
  • Using a Fixed timestep. No more unbounded frame rates
  • Creating an in-game entity editor
  • Components are totally data-driven, loading straight from JSON
  • Fixed the flocking algorithm, it mostly works
  • Upgraded to Awesomium 1.7
  • A number of bug fixes along the way, including those from 6.0 to 6.1:
  • Fixed a bug that would cause the game to crash if you had a missile selected when it impacted its target
  • Fixed a visual glitch, causing range circles to not scale properly while constructing Laser Towers, Laser Miners, and Missile Towers
  • Added Music back in. Let the artists: Sufista and Bignic know what you think!

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